I saw a few threads talking about making a map indoors (with ceiling and all) but none of them actually said how. Did i maybe not see a certain tutorial or something?
Either way, can someone either explain how to do this or link a tutorial? I'm basically making a demo level for a DS game. The level takes place inside of a house.
It's basically just tricking the player.
You make a normal map, add a couple of walls doodads (or cliffs). Then you make some other walls, flip them to the side and move the up to where the ceiling usually is.
So it *looks* like it's somewhere indoor or underground, but in actuality it's just some doodads placed correctly.
Yeah, they explained that in the chat. Luckily the whole level is inside, so that isn't a big deal
however i have to get a lot of stuff like.. Tv and recliner chair and lamps and stuff. It's a house / Dollhouse. Is it possible to import stuff from 3ds max into the editor? If so, that'll make things SOOOO much easier.
Also, is it possible to have an upstairs and a downstairs...? So can import stairs and say "when they get to the top of the stairs, move Player Unit (variable right there) to [model of top of staircase] instantly". Would this be possible on 2 different maps (not necessarily 2 seperate files) or do i have to seperate the map into 2 sections?
Can you set a door to open (animate turning 90 degrees) when clicked? I have no earthly idea how to make animations, but if i knew how to do that, i think i know how to make the trigger
P.S. The first version of the map (very VERY rough) is uploaded. Click on my maps and go to Somnium. If anyone wants to help with the current problems (or anything asked here) please PM me :) Any and all help is greatly appreciated!
however i have to get a lot of stuff like.. Tv and recliner chair and lamps and stuff. It's a house / Dollhouse. Is it possible to import stuff from 3ds max into the editor? If so, that'll make things SOOOO much easier.
Also, is it possible to have an upstairs and a downstairs...? So can import stairs and say "when they get to the top of the stairs, move Player Unit (variable right there) to [model of top of staircase] instantly". Would this be possible on 2 different maps (not necessarily 2 seperate files) or do i have to seperate the map into 2 sections?
Not sure what you mean with that.. you can just use the trigger to instantly move the unit to another room (on the same map). No need for different maps.
Can you set a door to open (animate turning 90 degrees) when clicked? I have no earthly idea how to make animations, but if i knew how to do that, i think i know how to make the trigger
You sure can do with 3ds max. Just gotta know how to :P I don't think we have a tutorial for that, yet.
And when the game's released there'll probably be a couple of doors to choose from.
nevermind on 2 maps, the map is HUGE. But, i tried "when unit enters point1, instantly transfer to point 2" and vice versa, so he gets stuck spawning in between the 2. I put "Wait 5 game seconds" at the end of one but that didnt do anything. How do i fix this (prefferably without making 2 more points)
well, i HAVE max, but am about as noob as it comes with it, so i only want to use it as little as possible (which is still a lot :( Have to make a TV, a lamp, a chair, a dining table, stairs, a bath tub, a towel rack, a toilet, and much more).
but can you make the animation in the Galaxy Editor..?
I saw a few threads talking about making a map indoors (with ceiling and all) but none of them actually said how. Did i maybe not see a certain tutorial or something?
Either way, can someone either explain how to do this or link a tutorial? I'm basically making a demo level for a DS game. The level takes place inside of a house.
It's basically just tricking the player.
You make a normal map, add a couple of walls doodads (or cliffs). Then you make some other walls, flip them to the side and move the up to where the ceiling usually is.
So it *looks* like it's somewhere indoor or underground, but in actuality it's just some doodads placed correctly.
Yeah, they explained that in the chat. Luckily the whole level is inside, so that isn't a big deal
however i have to get a lot of stuff like.. Tv and recliner chair and lamps and stuff. It's a house / Dollhouse. Is it possible to import stuff from 3ds max into the editor? If so, that'll make things SOOOO much easier.
Also, is it possible to have an upstairs and a downstairs...? So can import stairs and say "when they get to the top of the stairs, move Player Unit (variable right there) to [model of top of staircase] instantly". Would this be possible on 2 different maps (not necessarily 2 seperate files) or do i have to seperate the map into 2 sections?
Can you set a door to open (animate turning 90 degrees) when clicked? I have no earthly idea how to make animations, but if i knew how to do that, i think i know how to make the trigger
P.S. The first version of the map (very VERY rough) is uploaded. Click on my maps and go to Somnium. If anyone wants to help with the current problems (or anything asked here) please PM me :) Any and all help is greatly appreciated!
Seems you want this?
M3 Exporter
Not sure what you mean with that.. you can just use the trigger to instantly move the unit to another room (on the same map). No need for different maps.
You sure can do with 3ds max. Just gotta know how to :P I don't think we have a tutorial for that, yet.
And when the game's released there'll probably be a couple of doors to choose from.
nevermind on 2 maps, the map is HUGE. But, i tried "when unit enters point1, instantly transfer to point 2" and vice versa, so he gets stuck spawning in between the 2. I put "Wait 5 game seconds" at the end of one but that didnt do anything. How do i fix this (prefferably without making 2 more points)
well, i HAVE max, but am about as noob as it comes with it, so i only want to use it as little as possible (which is still a lot :( Have to make a TV, a lamp, a chair, a dining table, stairs, a bath tub, a towel rack, a toilet, and much more).
but can you make the animation in the Galaxy Editor..?