So I made a custom skybox model and texture which work great, except they become pitch black when I change the graphical shader settings to Ultra.
I tryed using my custom texture with an existing skybox model which worked but the current skybox models provide stretched look which is ugly. But this proves that my texture is ok and something is wrong with the model. So I also tryed exporting the existing blizzard models then adding my texture to them and importing them into the game, this had the same bug. My settings for the model are exactly the same as for the Mar Sara skybox (that only uses diffuse texture and works on Ultra shaders).
So any pro modelers with a perfectly working skybox ?:o
I think I know the solution to this, as i had a similar problem with a standard skybox. I found the only way to fix it is to find the object "SS_BackgroundSpaceZergLarge" and reskin it to your texture. Place the unit in your map and when ever you need to se your skybox put your farclip (under cameras) to about 2000, if thats not working make the farclip higher :P
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So I made a custom skybox model and texture which work great, except they become pitch black when I change the graphical shader settings to Ultra.
I tryed using my custom texture with an existing skybox model which worked but the current skybox models provide stretched look which is ugly. But this proves that my texture is ok and something is wrong with the model. So I also tryed exporting the existing blizzard models then adding my texture to them and importing them into the game, this had the same bug. My settings for the model are exactly the same as for the Mar Sara skybox (that only uses diffuse texture and works on Ultra shaders).
So any pro modelers with a perfectly working skybox ?:o
I think I know the solution to this, as i had a similar problem with a standard skybox. I found the only way to fix it is to find the object "SS_BackgroundSpaceZergLarge" and reskin it to your texture. Place the unit in your map and when ever you need to se your skybox put your farclip (under cameras) to about 2000, if thats not working make the farclip higher :P