Just a small question. Is it in anyway possible to get the attacked unit with the "Any unit starts attacking" event? I currently use it to stop the attack before it happens making it seem like it doesn't acquire the target before my own conditions are met (I have made that units can't target through others).
"Triggering unit" don't get the target of course, but do you know any alternatives?
I think I know the solution to this, as i had a similar problem with a standard skybox. I found the only way to fix it is to find the object "SS_BackgroundSpaceZergLarge" and reskin it to your texture. Place the unit in your map and when ever you need to se your skybox put your farclip (under cameras) to about 2000, if thats not working make the farclip higher :P
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Thanks
I solved it without changing the event. Instead I just checked the last order's target (if it is an attack order).
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Just a small question. Is it in anyway possible to get the attacked unit with the "Any unit starts attacking" event? I currently use it to stop the attack before it happens making it seem like it doesn't acquire the target before my own conditions are met (I have made that units can't target through others).
"Triggering unit" don't get the target of course, but do you know any alternatives?
0
I think I know the solution to this, as i had a similar problem with a standard skybox. I found the only way to fix it is to find the object "SS_BackgroundSpaceZergLarge" and reskin it to your texture. Place the unit in your map and when ever you need to se your skybox put your farclip (under cameras) to about 2000, if thats not working make the farclip higher :P