I took a look and you incredibly overcomplicated it I think, here's how I would have done it. It's not adjusted so use some persistents to play with the delays.
Do you use action actor to attach the beam? I don't really understand. I want the beam to leave from the weapons attach point just dont want it to stay attached, using action actor preferably.
I'm trying to achive a sort of bullet trace effect. I use a beam (from ghost snipe ability) and I want the beam to be launched from my units weapon but it shouldn't stay attached to it (like when the void ray moves the beam moves with it, I don't want this).
Impressive work, also high poly models look rly sweet in this environment. I made a Zombie Master (half life 2 mod) map recently for SC2. Same hordes of zombie concept but with the twist that zombies are controlled by 1 person, I think your map would be even greater with zombie master addition.
Another bump, since my map is on the 100th page on the EU b.net I'm looking for a US user to upload it for me. One requirement tho is that you have to have more than 10 posts or content contributed to mapster. Pm me if you could do this for me.
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I took a look and you incredibly overcomplicated it I think, here's how I would have done it. It's not adjusted so use some persistents to play with the delays.
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Hey!
I want to launch missiles from an XYZ coordinate targeting another point with trigger. An example map would be most appreciated.
P.S.: I don't want to create a dummy unit, that's the easy way :p
Thanks
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Bamp, bamp
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Do you use action actor to attach the beam? I don't really understand. I want the beam to leave from the weapons attach point just dont want it to stay attached, using action actor preferably.
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Hey!
I'm trying to achive a sort of bullet trace effect. I use a beam (from ghost snipe ability) and I want the beam to be launched from my units weapon but it shouldn't stay attached to it (like when the void ray moves the beam moves with it, I don't want this).
Thanks in advance
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Fringe, play it :o
Oh and Netstorm, with good players xD
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Here's the old version of the map, use this for the speedrun :p
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2:29. Played it offline cause my internet was down :o
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GG.
And the oscar goes to vjeux for the perfect french accent.
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Impressive work, also high poly models look rly sweet in this environment. I made a Zombie Master (half life 2 mod) map recently for SC2. Same hordes of zombie concept but with the twist that zombies are controlled by 1 person, I think your map would be even greater with zombie master addition.
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@Tsurupettan:
There's a US version now thanks to deathnight so hopefully it will be popular enough to play it a few times.
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Another bump, since my map is on the 100th page on the EU b.net I'm looking for a US user to upload it for me. One requirement tho is that you have to have more than 10 posts or content contributed to mapster. Pm me if you could do this for me.
Thanks in advance.
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You really need someone to upload this map to EU, I would do it myself if my account wasn't full already.
Btw nice hat you got there .p
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It's the "inner radius" field