I was wondering if this is possible, by going into the maps xml files and adding more values, I don't see anything that can stop it, but has anyone tried this?
I guess I need an MPQ editor to replace the file though?
I don't think anyone has tried it, or not publicly anyways. If you do try it and it works please let us know or even make a tutorial on how you went about doing it, this would be great to be able to do.
yes you would, and as zero has said, please post back if you do happen to get it to work, getting past this 8 value limit would indeed be nice. Then again, it very well may be possible that the engine will only read 8 types.. we will found it it seems.
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No success yet, I added textures to the GameData tileset I created in the xml which didn't help it only read the first 8.
I think the only way currently would be for a modified Editor/Game, which I am not suggesting and cannot be done. So unless blizzard decides to give us more textures, at least as far as my skill goes, there is nothing we can do.
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I was wondering if this is possible, by going into the maps xml files and adding more values, I don't see anything that can stop it, but has anyone tried this? I guess I need an MPQ editor to replace the file though?
I don't think anyone has tried it, or not publicly anyways. If you do try it and it works please let us know or even make a tutorial on how you went about doing it, this would be great to be able to do.
@chriscisco: Go
yes you would, and as zero has said, please post back if you do happen to get it to work, getting past this 8 value limit would indeed be nice. Then again, it very well may be possible that the engine will only read 8 types.. we will found it it seems.
No success yet, I added textures to the GameData tileset I created in the xml which didn't help it only read the first 8.
I think the only way currently would be for a modified Editor/Game, which I am not suggesting and cannot be done. So unless blizzard decides to give us more textures, at least as far as my skill goes, there is nothing we can do.