Just for shits and giggles, I have also worked on determine how all fits togheter. I have updated the hero mod to reflect my discoveries (Captain Zealotron can carry sweet preplaced loot!)
Missing IMO is a way to restrict containers to a given item class, restrict containers from equipping items (and only carry them) and charges. But that will be for later.
Yeah, I hope CABilPawn does sell/buy shit. Anyone has an idea if the item class thing works at all? I'll be checking itemloot and shit later today too.
Also, for anyone trying my mod, I put some preplaced items for protoss, for the heroes to pick up. Look in the ground for orange shards.
Yeah, I hope CABilPawn does sell/buy shit. Anyone has an idea if the item class thing works at all? I'll be checking itemloot and shit later today too.
Also, for anyone trying my mod, I put some preplaced items for protoss, for the heroes to pick up. Look in the ground for orange shards.
A quick note regarding the items, if create one inventory for Equipment and one for Inventory, then set Equip value="0" for all slots in inventory and 1 for the equipment you can have some sort of rpg-ish gameplay. Just put armor and weapons to have EquipBehaviors only.
<CarryBehaviorArray value="PermanentlyCloaked"/> Active no matter what
<CarryWeaponArray Link="BattlecruiserG"/> Active no matter what
<EquipBehaviorArray value="PermanentlyInvulnerable"/> Active if placed in a slot where Equip is 1
<EquipWeaponArray Link="BattlecruiserA"/> Active if placed in a slot where Equip is 1
You can also make potions for onetime use if you set the <Flags index="KillWhenDepleted" value="1"/> on your item. Havent found a way to have charges yet though. Also, it would be nice if one could have a slot assigned to an item or so. Will experiment around with it and update with findings.
The map itself for those who wanna fiddle around: Link Removed: http://www.mediafire.com/download.php?u1yrdrzyzow
Note: I dont think everything I edited is commented at the moment but hey - 6 am ;p
Image 2 - Shows the ghost with kerrigans riflle equipped. Unlike the basic rifle that can be seen in the inventory this one has attackspeedbonus, rangebonus and increased damage.
Full image: http://img519.imageshack.us/img519/8003/inventorytutorial3.png
Not that much visible progress today, although you can see the Powerup-container on the screenshots (the protoss gas vessel) and this will probably be working alongside with the new items tomorrow. A tutorial of this will probably be something to bite into :p
Files that has been edited at the moment if you want to take a look:
GameStrings.txt, AbilData.xml, ActorData.xml, ButtonData.xml, EffectData.xml, Item*.xml, ModelData.xml, Objects, UnitData.xml and WeaponData.xml.
Maybe someone here can help me out..
How do I asign an Item Class to an Item (data type) .
The 'Object Properties' window that pops up when adding a new object('Item' data type) does have an 'Item Class' dropdown menu, but this refuses to contain any Item Classes I have created. (or anything at all)
Hopefully I'm Just missing something.
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Got some basics working after following the info from the boards, now to fiddle and see what can be done. Credits to chilled and renee
Map with inventory + the relevant datafiles: http://www.megaupload.com/?d=8LW5HQ3U
Will post more info tomorrow when im not as tired and have looked through the different aspects.
Just for shits and giggles, I have also worked on determine how all fits togheter. I have updated the hero mod to reflect my discoveries (Captain Zealotron can carry sweet preplaced loot!)
http://dl.dropbox.com/u/1047844/HeroMod.rar
Missing IMO is a way to restrict containers to a given item class, restrict containers from equipping items (and only carry them) and charges. But that will be for later.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Nicely done, boys, :).
You've made a really nice work!
I've updated the Tutorial with your files Alevice (here attached) to make it work without pain.
I'm going to announce the results of the contest during the day.
Charges shuold be possible I take it, but I dont know how, tried a few times. :D
I'll look into the CAbilPawn later as it seems interesting for maps.
Yeah, I hope CABilPawn does sell/buy shit. Anyone has an idea if the item class thing works at all? I'll be checking itemloot and shit later today too.
Also, for anyone trying my mod, I put some preplaced items for protoss, for the heroes to pick up. Look in the ground for orange shards.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
It does, in fact, Renee has already tried it out (sell stuff though pawn), http://translate.googleusercontent.com/translate_c?hl=en&sl=zh-CN&tl=en&u=http://bbs.islga.org/read-htm-tid-39732.html&rurl=translate.google.com&twu=1&usg=ALkJrhhTdkRC-6tq8B0pF_pLnLvXYYXqyg
There is also some update on the revive ability from chilled here http://translate.googleusercontent.com/translate_c?hl=en&sl=zh-CN&tl=en&u=http://bbs.islga.org/read-htm-tid-39737.html&rurl=translate.google.com&twu=1&usg=ALkJrhgyJehhG_4idiSh4BqU8AL5nMfULw
We also have the POWERUP-type http://translate.googleusercontent.com/translate_c?hl=en&sl=zh-CN&tl=en&u=http://bbs.islga.org/read-htm-tid-39729.html&rurl=translate.google.com&twu=1&usg=ALkJrhiiscJv_JQxNLJhlUCP2h5u9ulsLQ which I guess acts like runes did in WC3:TFT. So we have a lot to try out. But I'm still working on the items.
A quick note regarding the items, if create one inventory for Equipment and one for Inventory, then set Equip value="0" for all slots in inventory and 1 for the equipment you can have some sort of rpg-ish gameplay. Just put armor and weapons to have EquipBehaviors only.
<CarryBehaviorArray value="PermanentlyCloaked"/> Active no matter what <CarryWeaponArray Link="BattlecruiserG"/> Active no matter what <EquipBehaviorArray value="PermanentlyInvulnerable"/> Active if placed in a slot where Equip is 1 <EquipWeaponArray Link="BattlecruiserA"/> Active if placed in a slot where Equip is 1
You can also make potions for onetime use if you set the <Flags index="KillWhenDepleted" value="1"/> on your item. Havent found a way to have charges yet though. Also, it would be nice if one could have a slot assigned to an item or so. Will experiment around with it and update with findings.
Sweet stuff. Later tonight will be heaps of fun.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
I havent been able to figure any of it out very well. SO I have neither powerups, nor pawn shops working. Tried to mess with LootData, to no avail. :(
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Alevice, catch greg on IRC, apparently he succeeded in making it. I'm moving along to POWERUP soon. Just have to finish up the items.
To see full pic just go to this url http://img163.imageshack.us/img163/9342/inventorytutorial.png Pics from the tutorialmap im working on. Will spend tomorrow adding some more basic items. Drone is going to have another model and be a powerup.
The map itself for those who wanna fiddle around: Link Removed: http://www.mediafire.com/download.php?u1yrdrzyzow Note: I dont think everything I edited is commented at the moment but hey - 6 am ;p
I made items pawnable and made a store for items
Here
Great job greg. Will check into that later when Im done with the stuff im doing!
Update on my tutmap: Image 1 - Shows the ghost without any weapon equipped and therefor no damage or attack (see infopanel) Full image: http://img27.imageshack.us/img27/6173/inventorytutorial2.png
Image 2 - Shows the ghost with kerrigans riflle equipped. Unlike the basic rifle that can be seen in the inventory this one has attackspeedbonus, rangebonus and increased damage. Full image: http://img519.imageshack.us/img519/8003/inventorytutorial3.png
Not that much visible progress today, although you can see the Powerup-container on the screenshots (the protoss gas vessel) and this will probably be working alongside with the new items tomorrow. A tutorial of this will probably be something to bite into :p
Files that has been edited at the moment if you want to take a look: GameStrings.txt, AbilData.xml, ActorData.xml, ButtonData.xml, EffectData.xml, Item*.xml, ModelData.xml, Objects, UnitData.xml and WeaponData.xml.
Map download link: Link Removed: http://www.mediafire.com/download.php?zmzizt2z4gd
Wow, that's awesome!
Posting the video of Alevice map. It's not new but people that see that thread may be interested in
Inventory Tutorial - Finished the map for ya. Now im writing the tutorial, will post here when its done.
Little bump because many people are asking about items
Maybe someone here can help me out.. How do I asign an Item Class to an Item (data type) . The 'Object Properties' window that pops up when adding a new object('Item' data type) does have an 'Item Class' dropdown menu, but this refuses to contain any Item Classes I have created. (or anything at all)
Hopefully I'm Just missing something.