Build units from your Pylon to defend the incoming waves. Use the Money Collector "probe" to pick up coins (minerals) dropped by fallen enemies. You lose when your Pylon is destroyed.
There are 20 waves currently, of varying difficulty. I plan on adding more and balancing things out, so if you have any suggestions please post them.
How to Play
Install:
Copy the folder named Base10000 into the versions folder of your Starcraft 2 Installation. For Example: "C:\Program Files\Starcraft II Beta\Versions"
Play:
Double click on MicroDefense.bat
Uninstall:
Delete the folder Base10000 in your Starcraft 2 versions folder. For Example: "C:\Program Files\Starcraft II Beta\Versions\Base10000"
Credits
Map by Labmonkey
Based off of MapsterTD by Vjeux and Sixen
Thanks to Bifuu for the SC2Colorizer
Thanks to www.sc2mapster.com for the great resources and tools.
Yea its easy to beat most of the game, but I put the last wave in there so that there is incentive to save units throughout the entire game. Adds replay value.
All the somewhat active mapping forums: Official forums, DarkBlizz, Unconfesional Design, Nibbits, TheHelper, IncGamers, sc2armory, hiveworkshop, wc3c.net
I didn't manage to finish the game :P Imo you should ask the user the difficulty
-easy
-hard ...
And spawn more or less units.
hmm, i havent played through it all the way, but maybe some enemies that could cast spells, like maybe something big that can cast the hallucinate ability, so you have to work to figure out the real one
I try to used your code on my custom map "extrem" available on nibbit.
I add your (and Vjeux) galaxy file (map,debug,MapSript and objects Units)
I start my map with lazylauncher with your base10000
I've no error but on start game i'm tied!
Can you tell me if i miss some file or modification ?
Or maybe write a tutorial on forum ;)
PS: I try to update my (listfile) with mpgeditor with your (listfile), but mpqeditor can't that. Do you know how ?
I try to used your code on my custom map "extrem" available on nibbit.
I add your (and Vjeux) galaxy file (map,debug,MapSript and objects Units) I start my map with lazylauncher with your base10000 I've no error but on start game i'm tied!
Can you tell me if i miss some file or modification ? Or maybe write a tutorial on forum ;)
PS: I try to update my (listfile) with mpgeditor with your (listfile), but mpqeditor can't that. Do you know how ?
BR,
It's probably got something to do with your win/loss triggers.
Having problems with this map, It will launch ok but nothing will happen. I'll have control of my Probe but no waves of enemies or anything. Not sure if it matters but I am running this on Windows 7.
Yep, put the base10000 folder in the versions folder, copied the files folder to the main directory. Everything launches, but no waves of enemies ever come out.
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Just finished my first SC2 Map. Its awaiting approval.
Link
Micro Defense v0.2
Build units from your Pylon to defend the incoming waves. Use the Money Collector "probe" to pick up coins (minerals) dropped by fallen enemies. You lose when your Pylon is destroyed.
There are 20 waves currently, of varying difficulty. I plan on adding more and balancing things out, so if you have any suggestions please post them.
How to Play
Install:
Play:
Uninstall:
Credits
Map by Labmonkey Based off of MapsterTD by Vjeux and Sixen Thanks to Bifuu for the SC2Colorizer Thanks to www.sc2mapster.com for the great resources and tools.
That last wave O.O ah mah gawd hahaaha
Very good! Seeing maps like these gets me pumped for GE
Yea its easy to beat most of the game, but I put the last wave in there so that there is incentive to save units throughout the entire game. Adds replay value.
Woow, that's really nice :)
You really made a fun map off my TD. Could you record a little youtube video and I will make a news about it :)
Thanks
I think I might add some more units/levels. What does everyone think of giving you a score based on how many hydra's you kill at the end?
Also does anyone know any other sites I can post this?
All the somewhat active mapping forums: Official forums, DarkBlizz, Unconfesional Design, Nibbits, TheHelper, IncGamers, sc2armory, hiveworkshop, wc3c.net
I didn't manage to finish the game :P Imo you should ask the user the difficulty -easy -hard ... And spawn more or less units.
Yea I should, but I'm not that nice :P.
@Labmonkey123: Go
Just did an update. Added 6 new waves. There are some new enemy units, so watch out.
Enemy left = 56! Woot :P
Thanks for the map, it's really fun :)
Going to test the new version.
Edit: You must be korean (or me a big noob), can't finish the map :P
Going to test this out later today, :D.
Anybody got suggestions for new units etc?
I think an upgrade system would be nice if the waves keep getting bigger haha
I am thinking of adding some big spellcaster hero-type units to increase the micro. Would have abilities like Psistorm and Blink.
Doing another update. What units would you guys like to see in the new waves?
hmm, i havent played through it all the way, but maybe some enemies that could cast spells, like maybe something big that can cast the hallucinate ability, so you have to work to figure out the real one
Waou, it's very good!
I try to used your code on my custom map "extrem" available on nibbit.
I add your (and Vjeux) galaxy file (map,debug,MapSript and objects Units) I start my map with lazylauncher with your base10000 I've no error but on start game i'm tied!
Can you tell me if i miss some file or modification ? Or maybe write a tutorial on forum ;)
PS: I try to update my (listfile) with mpgeditor with your (listfile), but mpqeditor can't that. Do you know how ?
BR,
It's probably got something to do with your win/loss triggers.
Having problems with this map, It will launch ok but nothing will happen. I'll have control of my Probe but no waves of enemies or anything. Not sure if it matters but I am running this on Windows 7.
Did you install the base10000 folder?
Yep, put the base10000 folder in the versions folder, copied the files folder to the main directory. Everything launches, but no waves of enemies ever come out.