To clarify for those like myself who may be confused about this at first... To make the animation play faster, increase the time scale number. To make the animation play slower, decrease the number. It is a multiplicative number. So a time scale of "2.0" will play twice as fast. A time scale of "0.5" will play half as fast.
To clarify for those like myself who may be confused about this at first... To make the animation play faster, increase the time scale number. To make the animation play slower, decrease the number. It is a multiplicative number. So a time scale of "2.0" will play twice as fast. A time scale of "0.5" will play half as fast.
I tested it, and yes, that appears to be the case.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi,
I want to make slow attack animation.
And it will use for Non-target attack can evade until attack animation done.
I hope someone has solution.
Thanks.
I second this, I also would like to know how.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Change the animation time scale on an animation play or animation bracket start actor message that plays the attack animation.
As for evading attacks, make a buff behavior with a multiplier of 0 on the damage response field.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Could you please elaborate.
Some screenshots would also be nice.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
For the animation speed:
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
It works, Here have a like.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
So Solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks Guys.
I am really sorry for the late reply.
To clarify for those like myself who may be confused about this at first... To make the animation play faster, increase the time scale number. To make the animation play slower, decrease the number. It is a multiplicative number. So a time scale of "2.0" will play twice as fast. A time scale of "0.5" will play half as fast.
I tested it, and yes, that appears to be the case.