• 0

    posted a message on [Solved] Tychus Marauder's impact model disappears when you research "Hammer Munitions"

    Update: I realized the actor that is linked to the attack was only giving an event for "PunisherGrenadesU" (his original attack), but not "PunisherGrenadesU3" (the upgraded hammer munitions attack).

    To fix this, go to the actor "TychusMarauderAttack (Unnamed)" -> Events+ -> then copy and paste the two start and stop messages for the "PunisherGrenadesU" effect, but replace them with "PunisherGrenadesU3".

    Posted in: Data
  • 0

    posted a message on [Solved] Tychus Marauder's impact model disappears when you research "Hammer Munitions"

    After researching the upgrade "Hammer Munitions" for the unit "Kev 'Rattlesnake' West - Marauder", he loses the impact model for his attack. 

    (Feel free to try this out yourself by going into the editor, testing his attack without the upgrade, and then testing his attack with the upgrade)  

    My question is...  After researching the Hammer Munitions upgrade, how do you give him back the impact model to his attack?

    Posted in: Data
  • 0

    posted a message on [Solved] How Do I Re-add the +8 Zealot Charge Damage?

     Update: I found that the blue zealot charge animation is a spell. And there is an actor called "Charging Anim" to enact the spell.

    In order for it to work for the new ability, I made an event in the unit's actor itself.

     

    Go to the unit’s actor -> Events + -> Create new event -> Behavior -> [The behavior of the ability]“Alarak- Deadly Charging Copy” -> Create -> Animation Play -> Name: Spell -> Animation Properties: Spell.

    Posted in: Data
  • 0

    posted a message on [Solved] Where can I find Zealot's blue charge trail model?

    Update: I found that the blue zealot charge animation is a spell. And there is an actor called "Charging Anim" to enact the spell.

    In order for it to work for the new ability, I made an event in the unit's actor itself.

     

    Go to the unit’s actor -> Events + -> Create new event -> Behavior -> [The behavior of the ability]“Alarak- Deadly Charging Copy” -> Create -> Animation Play -> Name: Spell -> Animation Properties: Spell.

    Posted in: Data
  • 0

    posted a message on [Solved] Where can I find Zealot's blue charge trail model?

    I'm trying to find the model, actor, or event that creates the blue trail for the Zealot's charge ability. 

    I've searched everywhere I can think of.  In the actor's events, in the general actors, in models...  Does anyone else know where I can find it?

    This is a picture of the blue trail I'm talking about.

    Posted in: Data
  • 0

    posted a message on [Solved] How Do I Re-add the +8 Zealot Charge Damage?

    I realized I wasn’t finding the damage effect because I needed to be using the “Void-Multi (Mod)” dependency.

    They separated the damage effect into an upgrade called "Sundering Impact".
    It's listed as a validator under “Zealot - Charging Damage Secondary” Effect
    that effect is the 8 damage under the effect “Zealot - Charge Apply Buff” effect which shows a lot more than just selecting the ability.

    I had a bit of difficulty trying to replicate the ability how it was, so I just duplicated Alarak’s Deadly Charge instead, and it’s working perfectly now.

    The only thing left is I’m trying to find the model file for the Zealot’s blue trail when he charges. Does anyone happen to know what actor or events are used for the Zealot’s charge blue model trail?

    I checked the events of the Zealot’s actor, and I found the “Behavior. Charging On” -> “Model Sudden Motion Start” event, but it didn’t seem to effect the blue trail.

    I also looked around for an actor or model that created the blue trail, but couldn’t seem to find either.

    Posted in: Data
  • 0

    posted a message on [Solved] How Do I Re-add the +8 Zealot Charge Damage?

    Since the latest patch took away the +8 damage to the Zealot's charge, how do I edit the effect (or add a new effect) to the charge so it once again deals 8 damage?

    Posted in: Data
  • 0

    posted a message on [Solved] How to set attack animation speed?

    To clarify for those like myself who may be confused about this at first...  To make the animation play faster, increase the time scale number.  To make the animation play slower, decrease the number.  It is a multiplicative number.  So a time scale of "2.0" will play twice as fast.  A time scale of "0.5" will play half as fast.

    Posted in: Data
  • 0

    posted a message on How to give AI Commands

    How do I make a trigger that gives AI Commands to make an expansion base to a certain location like you can in a regular melee game using the "Alt + C" and "Alt + E" AI Command keys?

    Posted in: Triggers
  • 0

    posted a message on [Solved] How do I get rid of Dehaka's Purple Aura?

    In reply to Forge_User_41665328:

     Perfect.  That worked.  Thank you.

    Posted in: Data
  • 0

    posted a message on [Solved] How do I get rid of Dehaka's Purple Aura?

    How do I get rid of Dehaka's purple aura under his feet?  It doesn't appear to be attached to his model file, because if you look at the model file separately, it isn't attached.

    Posted in: Data
  • 0

    posted a message on How do I upgrade Dehaka's level in Editor?

    When you place "Dehaka (Coop)" on a map, he has a different model than when you actually see him in a test map.  What kind of trigger do I have to set up to change Dehaka to max level, so I can unlock his bigger models and more advanced abilities?

    Posted in: Data
  • 0

    posted a message on Karax's Permanent Visual Power Field

    To help others with what I had to piece together from this thread...

    In order to see the "Power Visual Prodigal engineer" actor when you select the unit you want to place it on...  You have to change that on the unit's actor events itself.  The visual power field is not attached to Karax's "Master Phase-Smith" passive behavior at all.  It is attached to the actor events of Karax's unit actor himself.

    So go look at Karax's unit actor (The actor with the unit icon, and it's just called "Karax").  Look at its "Events+", and you will see two events called "Selection Local Update Start" and "Selection Local Update Stop" with a create and destroy "Power Visual Prodigal engineer" message underneath them.  Copy those on to the unit actor's events you want to place Karax's aura power field visual effect on, to make it look just like Karax's when you select that unit.

    Posted in: Data
  • 1.85792510742787

    posted a message on Lip animations

    For those who might read this thread and not know what to do...

    To give a sound a lip syncing movement animation... First, find the unit sound file you want to change (example: "Swann_What"). Then go to "Sound Assets^+" to see the sounds (You can play each of the sounds to decipher each sound).  Find one that already has an animation.  Double click the sound (or right click and click "modify sound"), then go to the animation tab.  Copy an animation file name from one that already has one, and then give it to the sound that doesn't.

    So an example of this would be "Sounds" -> "Swann_What" -> "Sound Assets^+" -> [Pick a sound file that has an animation and double click it.  For my example I'll use "Swann_What00"] -> Animation tab -> Copy "Swann_What00" next to Facial Animation -> [Find the sound file you want to change or add the animation too.  Double click it] -> Animation tab -> Paste "Swann_What00" next to Facial Animation. -> Type "Default" next to Facial Group.

     

    And Voila!  Your sound now has facial animations for that unit!

    Posted in: Data
  • 0.950806286997347

    posted a message on Appy Custom Unit Status Frame?

    Copy and paste it from another unit.  That's what I do.  Go to a unit with a custom status frame that you like (my personal go-to is "Alarak - Void"), then click on their actor, find "Custom Unit Status Frame" and copy that field onto the "Custom Unit Status Frame" field of the unit you want to change.

    Posted in: Data
  • To post a comment, please or register a new account.