Hi, I have the following problem:
I'm using WoW models for units and buildings.
Most WoW buildings come with a large foundation block in their base, which in theory, is cool because it allows to position buildings in inclined terrains
(the foundation remains buried "absorbing" the inclined terrain so the rest of the building remains visible)
The problem is when you place a building on a perfectly horizontal terrain, by default the buildings are placed exposing the whole foundation.
I need a way, (maybe using events?) to change the z-cordinate (distance from the ground) a little bit to "bury" the building.
I 've been trying with UnitBirth.(Building) -> SetPositionH adding negative values to Z with no results.
Does anyone know how to accomplish this?
(Please note that editting the model in 3DS Max is NOT an smart solution)
Hi, I have the following problem: I'm using WoW models for units and buildings. Most WoW buildings come with a large foundation block in their base, which in theory, is cool because it allows to position buildings in inclined terrains (the foundation remains buried "absorbing" the inclined terrain so the rest of the building remains visible) The problem is when you place a building on a perfectly horizontal terrain, by default the buildings are placed exposing the whole foundation.
I need a way, (maybe using events?) to change the z-cordinate (distance from the ground) a little bit to "bury" the building. I 've been trying with UnitBirth.(Building) -> SetPositionH adding negative values to Z with no results.
Does anyone know how to accomplish this?
(Please note that editting the model in 3DS Max is NOT an smart solution)
Use a SOp(Local Offset) SOp under your Unit type actor or use the UI: Height field of the unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks a lot! UI: Height made it for me :)