My problem is after the morph my unit isn't able to be selected. I figured out the events for the morph to create but this has thrown me through a loop and I can't figure it out. Well, I'm moving on to the next thing and hope someone can shed some light on this for me. Also, does the base units actor cause the morphed unit to scale? It kind of looked like it to me. Btw I'm morphing from a structure to a unit if this helps.
I took care of the scaling problem by creating an event> ability morph> start> set scale absolute xyz. After that I had the greatest idea yet, and decided to implement the not being able to click the unit into the game. In the game I'm creating each player will have turns; like in a card game, and when a unit is constructed they go into summoning sickness phase until the end of turn so I'll just use that to my advantage. Man I am so a great programmer, using my weakness to my advantage:) I still need some help on my P.S. if anyone has anything.
Man I am so a great programmer, using my weakness to my advantage:)
If only an ego like that could be weaponized.
The unit selection has to do with the hit test of the actor models used. For example the zerg hive and spire upgrade by morph but are always fully selectable.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
My problem is after the morph my unit isn't able to be selected. I figured out the events for the morph to create but this has thrown me through a loop and I can't figure it out. Well, I'm moving on to the next thing and hope someone can shed some light on this for me. Also, does the base units actor cause the morphed unit to scale? It kind of looked like it to me. Btw I'm morphing from a structure to a unit if this helps.
P.S. still needing suggestions for this for ability> http://www.sc2mapster.com/forums/development/data/41839-abiltity-with-dot-that-is-triggered/#p1. I'm thinking a modify user data (ability command) will work for triggers to cause damage when activated. Any suggestions would be appreciated.
@Futant108: Go
I took care of the scaling problem by creating an event> ability morph> start> set scale absolute xyz. After that I had the greatest idea yet, and decided to implement the not being able to click the unit into the game. In the game I'm creating each player will have turns; like in a card game, and when a unit is constructed they go into summoning sickness phase until the end of turn so I'll just use that to my advantage. Man I am so a great programmer, using my weakness to my advantage:) I still need some help on my P.S. if anyone has anything.
If only an ego like that could be weaponized.
The unit selection has to do with the hit test of the actor models used. For example the zerg hive and spire upgrade by morph but are always fully selectable.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg