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    posted a message on Floating attachments when rescaling

    Thank you that solved it.

    Posted in: Data
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    posted a message on Errors on Startup

    @rvnlord: Go

    I'm not really an expert by any means but your links look bad because you are using this ( / ) when you should be using this ( \ )

    Again, I'm no expert but when looking for a folder you have to use the right one or it won't bring up anything as this ( / ) means divide and this ( \ ) is some kind of code telling it to find the next folder with words that match.

    Posted in: Data
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    posted a message on Floating attachments when rescaling

    I was messing around and creating my own model by adding other models to it and had everything perfect. When I adjusted the scale of the generic unit base it made the model I attached to it start to float around and not move with the base model. Is there an easy fix to this or should I just start over and set the generic unit scale first?

    My method of attaching to the unit: Unit-GenericUnitBase >>> Model-ModelAdditon >>> w/ SiteOperation(attachment)-CactorSiteOpAttach and SiteOperation(LocalOffset)-CactorBase.

    Posted in: Data
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    posted a message on ability morph trouble

    @Futant108: Go

    I took care of the scaling problem by creating an event> ability morph> start> set scale absolute xyz. After that I had the greatest idea yet, and decided to implement the not being able to click the unit into the game. In the game I'm creating each player will have turns; like in a card game, and when a unit is constructed they go into summoning sickness phase until the end of turn so I'll just use that to my advantage. Man I am so a great programmer, using my weakness to my advantage:) I still need some help on my P.S. if anyone has anything.

    Posted in: Data
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    posted a message on ability morph trouble

    My problem is after the morph my unit isn't able to be selected. I figured out the events for the morph to create but this has thrown me through a loop and I can't figure it out. Well, I'm moving on to the next thing and hope someone can shed some light on this for me. Also, does the base units actor cause the morphed unit to scale? It kind of looked like it to me. Btw I'm morphing from a structure to a unit if this helps.

    P.S. still needing suggestions for this for ability> http://www.sc2mapster.com/forums/development/data/41839-abiltity-with-dot-that-is-triggered/#p1. I'm thinking a modify user data (ability command) will work for triggers to cause damage when activated. Any suggestions would be appreciated.

    Posted in: Data
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    posted a message on abiltity with dot that is triggered

    Hello mapsters,

    I'm hoping I can get some help on this ability I am creating for a turn based warfare game I am putting together. In the game I will have a mission phase where a group of units can go attack 1 of 4 choices. The defending player will be able to choose a group to block the group, and then there would be a battle sequence. Now this is where I need an ability that will be able to represent an attack value and apply the damage when this sequence is over. So each unit will need this generic ability that it can use once, that will represent its damage and then apply it when it is a battle sequence. Anyone have any ideas how to create it, so it does something like this? (ability targeting unit>>>>effect showing unit will be damaged>>>>>damage from effect at trigger)

    P.S. I'm wanting this damage to apply after a button from a dialog is pushed for the end of this phase if that helps you explain to me how to link this

    Posted in: Data
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