I've searched the forum for an answer to this, but have come up nil after several hours. Hopefully someone can point out what I'm doing incorrectly.
I've set up a unit who has an ability that puts an area on the ground (as a telegraph for the player), then deals area damage and slows all units in the area one second later. Because the unit is absorbing energy from the area, I have the effect launching a missile (an energy ball) from the target area back to the caster as a visual effect.
The ability is set up as follows:
CreatePersistant(telegraph) starts telegraph effect -> one second later, trigger Set1
Set1 is [CreatePersistant(damage); Set2]
CreatePersistant(damage) starts spell damage effect -> one second later, ends telegraph and damage effects, also triggers LaunchMissile from effect point to caster unit
Set2 is [Damage; Behavior(slow)]
Everything works perfectly while testing, except for one hitch: when the missile fires from effect back to the caster, the caster unit stops moving. When controlling the unit, I can re-queue the movement after the missile fires, but I need the unit to not stop moving. Anyone have any idea?
I don't follow the question. The ability is an effect-target, and nothing is channeled that I know of.
I can use the ability and tell the unit to walk away, but the unit stops walking when the missile fires back.
It's attached. Most of the map is from a tutorial I've been following (and can be ignored), all the relevant Data Editor pieces have the prefix Harmony -
I've searched the forum for an answer to this, but have come up nil after several hours. Hopefully someone can point out what I'm doing incorrectly.
I've set up a unit who has an ability that puts an area on the ground (as a telegraph for the player), then deals area damage and slows all units in the area one second later. Because the unit is absorbing energy from the area, I have the effect launching a missile (an energy ball) from the target area back to the caster as a visual effect.
The ability is set up as follows:
Everything works perfectly while testing, except for one hitch: when the missile fires from effect back to the caster, the caster unit stops moving. When controlling the unit, I can re-queue the movement after the missile fires, but I need the unit to not stop moving. Anyone have any idea?
Channeled stuff?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't follow the question. The ability is an effect-target, and nothing is channeled that I know of. I can use the ability and tell the unit to walk away, but the unit stops walking when the missile fires back.
I don't have the slightest idea, has to be something in your setup. Do you mind attaching the map?
It's attached. Most of the map is from a tutorial I've been following (and can be ignored), all the relevant Data Editor pieces have the prefix Harmony -
Bumping this, as it's a big glitch on my hero
Open the Flags + field for the EntropyBar spell and check the Transient flag.
That did it, Kueken. Works like a charm now. <3