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    posted a message on Custom character resource bar bugs offscreen

    Another month, another no answer. Is it really possible that no one has seen this issue before?

    Posted in: UI Development
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    posted a message on Custom character resource bar bugs offscreen

    So... it's been almost a month and no one has had an answer, so I'm bumping this thing. Anyone have any ideas?

    Posted in: UI Development
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    posted a message on Custom character resource bar bugs offscreen

    I'm prototyping a MOBA-style champion, and made a resource bar for him. I don't know why, but any time the champion is offscreen, one of the DialogItems gets resized for no apparent reason. Has anyone experienced this before?

    Posted in: UI Development
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    posted a message on Cooldown is not triggering on ability
    Quote from user_874412: Go

    @Kueken531: Go

    What am i supposed to put there? It's a drop down menu so i cant add a number nor find any of the effecs/abilities i made. Any other ideas?

    cheers

    If you're in the Heart of the Swarm editor:

    • Go into Cost: Cost, select or add (using the green + at the top) a cooldown value, goto the Cooldown section, find Link.
    • There's a button labelled "Add". Type "Abil/YourAbilityName" in the box, hit ok, and then select it (if it didn't do it automagically).
    • I've attached a sceencap of what it looks like.
    Posted in: Data
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    posted a message on (Solved) Missile launch stops unit movement

    That did it, Kueken. Works like a charm now. <3

    Posted in: Data
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    posted a message on (Solved) Missile launch stops unit movement

    Bumping this, as it's a big glitch on my hero

    Posted in: Data
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    posted a message on (Solved) Missile launch stops unit movement

    It's attached. Most of the map is from a tutorial I've been following (and can be ignored), all the relevant Data Editor pieces have the prefix Harmony -

    Posted in: Data
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    posted a message on (Solved) Missile launch stops unit movement

    I don't follow the question. The ability is an effect-target, and nothing is channeled that I know of. I can use the ability and tell the unit to walk away, but the unit stops walking when the missile fires back.

    Posted in: Data
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    posted a message on (Solved) Missile launch stops unit movement

    I've searched the forum for an answer to this, but have come up nil after several hours. Hopefully someone can point out what I'm doing incorrectly.

    I've set up a unit who has an ability that puts an area on the ground (as a telegraph for the player), then deals area damage and slows all units in the area one second later. Because the unit is absorbing energy from the area, I have the effect launching a missile (an energy ball) from the target area back to the caster as a visual effect.

    The ability is set up as follows:

    • CreatePersistant(telegraph) starts telegraph effect -> one second later, trigger Set1
    • Set1 is [CreatePersistant(damage); Set2]
    • CreatePersistant(damage) starts spell damage effect -> one second later, ends telegraph and damage effects, also triggers LaunchMissile from effect point to caster unit
    • Set2 is [Damage; Behavior(slow)]

    Everything works perfectly while testing, except for one hitch: when the missile fires from effect back to the caster, the caster unit stops moving. When controlling the unit, I can re-queue the movement after the missile fires, but I need the unit to not stop moving. Anyone have any idea?

    Posted in: Data
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