So I've been editing a map by hand (editor is not an option atm), and I came across an issue where my map's doodads do not have collision - units can go right through them. This issue occurs with every single doodad on the map.
Does anyone know how these are controlled? I'm guessing it is controlled by a file like t3VertCol or an ActorData.xml (in a base.sc2assets/localizeddata/ folder), but I'm really not sure.
By editing the values as you described, I was able to run diffs on the resulting file and find that the values are stored in ActorData.xml and Footprint.xml (depending on exactly what was edited).
So I've been editing a map by hand (editor is not an option atm), and I came across an issue where my map's doodads do not have collision - units can go right through them. This issue occurs with every single doodad on the map.
Does anyone know how these are controlled? I'm guessing it is controlled by a file like t3VertCol or an ActorData.xml (in a base.sc2assets/localizeddata/ folder), but I'm really not sure.
Any help would be appreciated, thanks.
@MMOSimca: Go
I'm pretty sure there is a collision field that you have to set to ground which should be located in the unit in the units tab of the data editor.
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By editing the values as you described, I was able to run diffs on the resulting file and find that the values are stored in ActorData.xml and Footprint.xml (depending on exactly what was edited).
Thanks for the info.
Yup doodad actors use a footprint.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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