I've been working on this for a little while now, but I'm still completely lost. And not just a little lost, either, i mean 200% lost. Googled around for tutorials and everything, no such luck.
Skip to 8:35 and watch for ten-fifteen seconds, should give you an idea of what i mean~
So, as you may or may not know, the Colossus originally did not have its current sweeping beam attack, it instead had a continuous beam that moved from one target to another as the targets die- I'd like to resurrect this attack, but due to my inexperience with the editor (Still making my first map, nowhere near done) i simply do not know how.
I think i know what I'm supposed to do, slightly. Well, more like what i want to accomplish~
1) Make the Colossus attack a continuous beam (like Voidrays or Sentries have)
2) Make the beam re-target when it kills a unit to the target nearest to where the unit it just killed died (A bit of a mouthful, dunno how else to word it though)
3) Make the beam animation/graphic/whatever persist while it is re-targeting
Or maybe I'm even more lost than i thought i was! Who knows, definitely not me!
If anyone here has time to write up a tutorial detailing the steps i should be taking to make this attack, that'd be wonderful. If there's already a tutorial for this out there that i just couldn't find, then please direct me to it.
Wierd, that didn't show up when i searched the other day- yes, i used the search-bar as well~ Thanks for the reply, will delete this or whatever if i manage to get it working.
I've been working on this for a little while now, but I'm still completely lost. And not just a little lost, either, i mean 200% lost. Googled around for tutorials and everything, no such luck.
Skip to 8:35 and watch for ten-fifteen seconds, should give you an idea of what i mean~
So, as you may or may not know, the Colossus originally did not have its current sweeping beam attack, it instead had a continuous beam that moved from one target to another as the targets die- I'd like to resurrect this attack, but due to my inexperience with the editor (Still making my first map, nowhere near done) i simply do not know how.
I think i know what I'm supposed to do, slightly. Well, more like what i want to accomplish~
1) Make the Colossus attack a continuous beam (like Voidrays or Sentries have)
2) Make the beam re-target when it kills a unit to the target nearest to where the unit it just killed died (A bit of a mouthful, dunno how else to word it though)
3) Make the beam animation/graphic/whatever persist while it is re-targeting
Or maybe I'm even more lost than i thought i was! Who knows, definitely not me!
If anyone here has time to write up a tutorial detailing the steps i should be taking to make this attack, that'd be wonderful. If there's already a tutorial for this out there that i just couldn't find, then please direct me to it.
Please use the search bar next time; this topic has already been opened before. http://www.sc2mapster.com/forums/development/data/54379-solved-recreate-the-beta-colossus-attack/
Wierd, that didn't show up when i searched the other day- yes, i used the search-bar as well~ Thanks for the reply, will delete this or whatever if i manage to get it working.
In short create a unit that has a buff that does area damage. Make it channelled so the unit is killed when attacking stops. Add a beam visual.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg