Im new here so if im in the wrong spot please say somthing. Anyway, I have followed what Blizzard has done with telling actors to do something, but all mine do is sit there. What am I doin wrong?
Ignore Twist! and all the other jazz names for cameras, I just can't get the SM-Marine03s to do the confoundet animation, I already made it required but it still wont work.
What I see from your script, is that it plays the Stand Animation forever.
Seems you are specifying Animation 'Stand A 0 4' and that animation doesn't exist. Hell, even Stand A doesn't exist. What is happening is that since there is not Stand A 0 4, it reduces the animation name until it finds a valid one.
First it checks Stand A 0 4, failure? Do a second check
Second checks for Stand A 0, failure? Do a third check
Third, Stand A, failure?? Do a fourth check
Fourth, Stand, Success?? Play Stand Animation.
So it plays Stand animation. Forever.
There is a Stand Variation 01, however. The differences from Stand and Stand 01 are minute, practically negligible.
In the Editor, default, press Control + Shift + V and it opens up a unit previewer. Find the marine, load him up, and then you can check out all the available animations for the marine.
THANK YOU! I can't believe I missed that... I fixed it and am about to test it out. Also, Im still new with the editor and if you know someone or some place I can find really good tutorials with the editor, that would also help.
at the top of this forum page, or anywhere on the site/forum, you will see menu items in white text, like Home, Assets, Maps, Forums, etc etc. Under Home should be Galaxy Wiki - API Docs, click on that, then on the page that opens, you will see a section called Getting Started, the first entry is Tutorials. click on that and it brings you to a pretty up-to-date master list of tutorials. You might also find some help by using the search option in the forum. There are many people that have asked many questions you might be wanting to ask.
If you can't find any info from those, feel free to make a post.
If you're just looking to export game models, I think they give away a version of max called G-Max, which is specifically made available for game asset creation. You can't render from it, but it might help you with your animations. Make sure you get the m3 exporter for it!
As far as animations are concerned, that is a really, really big subject. I highly recommend you find some tutorials on the subject (the net is full of these), some of the best are at autodesk's website, http://area.autodesk.com/tutorials-tips . We could dedicate an entire website on just how to animate inside 3d programs. Hope this helps some. And like I said, I'll play around w/gmax and see what I can find out about importing 3ds programs.
Im new here so if im in the wrong spot please say somthing. Anyway, I have followed what Blizzard has done with telling actors to do something, but all mine do is sit there. What am I doin wrong?
your def going to have to give more information than that =P and ill move your thread over to th data section for you =D
@Molsterr: Go
Thanks, Heres the script:
Ignore Twist! and all the other jazz names for cameras, I just can't get the SM-Marine03s to do the confoundet animation, I already made it required but it still wont work.
This form belongs in triggers molester lol
@OvermindedZerg: Go
What I see from your script, is that it plays the Stand Animation forever.
Seems you are specifying Animation 'Stand A 0 4' and that animation doesn't exist. Hell, even Stand A doesn't exist. What is happening is that since there is not Stand A 0 4, it reduces the animation name until it finds a valid one.
First it checks Stand A 0 4, failure? Do a second check
Second checks for Stand A 0, failure? Do a third check
Third, Stand A, failure?? Do a fourth check
Fourth, Stand, Success?? Play Stand Animation.
So it plays Stand animation. Forever.
There is a Stand Variation 01, however. The differences from Stand and Stand 01 are minute, practically negligible.
In the Editor, default, press Control + Shift + V and it opens up a unit previewer. Find the marine, load him up, and then you can check out all the available animations for the marine.
@BorgDragon: Go
THANK YOU! I can't believe I missed that... I fixed it and am about to test it out. Also, Im still new with the editor and if you know someone or some place I can find really good tutorials with the editor, that would also help.
This for cinematics or just normal animations used by units when they use an ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
at the top of this forum page, or anywhere on the site/forum, you will see menu items in white text, like Home, Assets, Maps, Forums, etc etc. Under Home should be Galaxy Wiki - API Docs, click on that, then on the page that opens, you will see a section called Getting Started, the first entry is Tutorials. click on that and it brings you to a pretty up-to-date master list of tutorials. You might also find some help by using the search option in the forum. There are many people that have asked many questions you might be wanting to ask.
If you can't find any info from those, feel free to make a post.
@DrSuperEvil: Go
Yes, for a special project I'm working on, unfortanatly I need a copy of 3DS Max to finish because it uses custom animations.
@BorgDragon: Go
Thank you...
@OvermindedZerg: Go
If you're just looking to export game models, I think they give away a version of max called G-Max, which is specifically made available for game asset creation. You can't render from it, but it might help you with your animations. Make sure you get the m3 exporter for it!
edit: Here's the link: http://www.turbosquid.com/gmax
@Snappybean: Go
Im still kinda new to modeling so I need to know, will this program allow me to make animations, if so, how. If not, can you help me out there?
Well, I finally got that G-Max. How do I get .3ds files to open on it... It came up with an error...
Oops.. forgot the exporter. Can you direct me to that?
@OvermindedZerg: Go
Here is the link for the m3 exporter for 3ds max.
As far as animations are concerned, that is a really, really big subject. I highly recommend you find some tutorials on the subject (the net is full of these), some of the best are at autodesk's website, http://area.autodesk.com/tutorials-tips . We could dedicate an entire website on just how to animate inside 3d programs. Hope this helps some. And like I said, I'll play around w/gmax and see what I can find out about importing 3ds programs.