I have an ability (target) that has the caster charge (cast), fire a beam at a target, and then bounces to nearby targets.
The data (damage, buffs etc) all work perfectly, but there are no beam graphics.
I have looked through other topics, but all of them seem to deal with beams as weapons (not abilities)
The prism tank at the bottom of this is essentially the same chain as the one I am using
http://forums.sc2mapster.com/resources/tutorials/3888-data-dynamic-beam-chains-intermediate-difficulty/#posts
4 actors for this part: 2 beam (simple) actors with standard events, 2 beam attack (action) actors with events (effect.damage:create)
I even have implemented a working version of this in an old map, and comparison shows no real difference between the two..no clue why this one isnt working.
Only thing I can think of is that having it as an ability rather than an attack screws up the beam launch, and either makes it both launch and impact from either caster or target. How is it determined when these actors are called where the beam originates from and impacts?
More advanced:
I am trying to have a beam graphic play when the caster is channeling. Im not sure if this is even possible. What I have so far is 2 more actors, a beam (simple) and a beamcharge(action) actor with events (ability.sourcecast.on:create ; ability.sourcecast.off:destroy). Anyone know of a method to make this happen?
You need to launch beams from and to Site actors. Some models cannot be made into beams so have you chacked it is not the model you used for your beam. What do you mean by beam graphic while channeling?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Alright I got the main ability working (not sure what the problem was, just copied everything from my other map).
However, what I am trying to do now is get a beam to play as the caster is casting the ability.
That is, I want a certain beam to play from the caster to the target while the ability is charging, then the rest of the ability to go as normal. Is there any way to do something like that?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have an ability (target) that has the caster charge (cast), fire a beam at a target, and then bounces to nearby targets. The data (damage, buffs etc) all work perfectly, but there are no beam graphics. I have looked through other topics, but all of them seem to deal with beams as weapons (not abilities)
The prism tank at the bottom of this is essentially the same chain as the one I am using http://forums.sc2mapster.com/resources/tutorials/3888-data-dynamic-beam-chains-intermediate-difficulty/#posts 4 actors for this part: 2 beam (simple) actors with standard events, 2 beam attack (action) actors with events (effect.damage:create) I even have implemented a working version of this in an old map, and comparison shows no real difference between the two..no clue why this one isnt working.
Only thing I can think of is that having it as an ability rather than an attack screws up the beam launch, and either makes it both launch and impact from either caster or target. How is it determined when these actors are called where the beam originates from and impacts?
More advanced: I am trying to have a beam graphic play when the caster is channeling. Im not sure if this is even possible. What I have so far is 2 more actors, a beam (simple) and a beamcharge(action) actor with events (ability.sourcecast.on:create ; ability.sourcecast.off:destroy). Anyone know of a method to make this happen?
Thank you!
-Wraith
You need to launch beams from and to Site actors. Some models cannot be made into beams so have you chacked it is not the model you used for your beam. What do you mean by beam graphic while channeling?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alright I got the main ability working (not sure what the problem was, just copied everything from my other map).
However, what I am trying to do now is get a beam to play as the caster is casting the ability. That is, I want a certain beam to play from the caster to the target while the ability is charging, then the rest of the ability to go as normal. Is there any way to do something like that?