That is currently an issue I am trying to fix. Unfortunately the markers are refusing to work correctly. Here is what I have so far but it is a work in progress. This might be because I am using a behaviour and not a weapon/ability which previously has been flagged as not functioning with markers.
If the system is not to be multicastable then you can use a Buff behaviour with a Unit Compare Behavor Count validator.
Adding buff to target then validating buff is an option that I'm avoiding to be as minimal as possible (for lag reduction in a multiplayer map). However, I will use buffing the target as a last resort.
I infer that validating an acquired target can be done using markers? - I will look into your map.
I don't know much about markers yet, but i will learn.
Reason I am avoiding it is for multicasting. Marking with a buff tends to cause focused fire which may not be desirable.
Markers might be an option. As you can see from the map I have not yet succeeded. Having read older posts it may be an issue with using a behaviour as opposed to a weapon or ability.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is there a validator to check whether your unit has acquired a target via weapon acquire? (or ability autocast acquire)
Acquire'ed target unit is not the same unit as an Ability/Command Target or an Effect Target.
That is currently an issue I am trying to fix. Unfortunately the markers are refusing to work correctly. Here is what I have so far but it is a work in progress. This might be because I am using a behaviour and not a weapon/ability which previously has been flagged as not functioning with markers.
If the system is not to be multicastable then you can use a Buff behaviour with a Unit Compare Behavor Count validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you DrSuperE.
Adding buff to target then validating buff is an option that I'm avoiding to be as minimal as possible (for lag reduction in a multiplayer map). However, I will use buffing the target as a last resort.
I infer that validating an acquired target can be done using markers? - I will look into your map.
I don't know much about markers yet, but i will learn.
Reason I am avoiding it is for multicasting. Marking with a buff tends to cause focused fire which may not be desirable.
Markers might be an option. As you can see from the map I have not yet succeeded. Having read older posts it may be an issue with using a behaviour as opposed to a weapon or ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg