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I made a custom unit that morphs into another unit when moving (like a burrowed roach/surface roach).
I destroy and create a new unit actor at morph start because the unit uses different models (unlike the roach).
It works, but I need to know:
Should I share the unit actor by swapping models at morph start? - for lag reduction.
Or:
Should I continue to destroy and create the unit actor at morph start? - for lag reduction.
Both methods are equally good. Just do not forget to add a Model actor to add some effects to cover the transition.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I made a custom unit that morphs into another unit when moving (like a burrowed roach/surface roach).
I destroy and create a new unit actor at morph start because the unit uses different models (unlike the roach).
It works, but I need to know:
Should I share the unit actor by swapping models at morph start? - for lag reduction.
Or:
Should I continue to destroy and create the unit actor at morph start? - for lag reduction.
Both methods are equally good. Just do not forget to add a Model actor to add some effects to cover the transition.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg