Trying to create a building with a limited range, I've figured out how to limit and range and create a unit within that range, but i'd like the building to spawn under construction. when i use create unit effect it spawns already complete.
Try creating the building with a build ability. The easiest way would be copying the Nydus Network's ability to make Nydus Worms, change it to build the building Command Center, lower the range, and uncheck Worker Maintained.
Nydus canal thing helped some, but i want the range of the effect to be 0 so the unit has to go up to it, but can only go so far to place it. I would use a validator but i dont see anywhere on the build ability to do that
Try the Stats - Range field of the Build ability. You could always use a Effect - Target ability to determine the range the unit can go and get it to construct the building using an Issue Order effect when it reaches the destination.
That is what i am trying to do, the Effect - target with an issue order, but i ran into a problem where when i issue order to build, the units runs to the location and does nothing!
Trying to create a building with a limited range, I've figured out how to limit and range and create a unit within that range, but i'd like the building to spawn under construction. when i use create unit effect it spawns already complete.
Any ideas would be great THANKS
Added the Progress ability to the unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
yes, im using the command center and it has the build in progress ability
Try creating the building with a build ability. The easiest way would be copying the Nydus Network's ability to make Nydus Worms, change it to build the building Command Center, lower the range, and uncheck Worker Maintained.
What is the Ability - Info - Time field set to for your Build ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nydus canal thing helped some, but i want the range of the effect to be 0 so the unit has to go up to it, but can only go so far to place it. I would use a validator but i dont see anywhere on the build ability to do that
Try the Stats - Range field of the Build ability. You could always use a Effect - Target ability to determine the range the unit can go and get it to construct the building using an Issue Order effect when it reaches the destination.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That is what i am trying to do, the Effect - target with an issue order, but i ran into a problem where when i issue order to build, the units runs to the location and does nothing!
edit: or just does nothing!
You got the right Ability - Ability Command number in your Issue Order effect? Got the Instant Placement flag set on your build ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
had someone suggest that i use a pylon type effect on the unit, this works just how i'd like :D