Is this possible? I can easily do so with triggers and regions. But is it possible to use search effects to check collision, and apply an effect which causes the projectile to reflect at the desired angle using only data?
If not with only data, is it possible to use the search effect to check collision, and apply a dummer effect. And then use a trigger that runs off of this dummy effect to modify the direction the projectile is moving?
Is there any way to do this and still have the projectile's mover object do its moving and only using triggers to change its direction?
so just have it bounce off like light to a flat mirror not can cave or convex umm considering we wouldn't be able to get it to detect the part of the unit and have it bounce in that specific direction how bout just a persistent with a 2 45 degree offsets and it randomly gets chosen... but figure if it hit the side would be tricky but i think there is a way to tell angle i might have to get back to you after i think for a little bit longer
Well, my question is, how do I change the projectile's path at all?
Right now, my projectiles move a set distance in the direction they're targeted, like the missiles in the Lost Viking arcade thing. How do I modify their path when the collision is detected?
you can refer to your tower defense it will make more sense what you do is have it shoot another missile check out this its what i did
or use mover but i think my idea is easier but if you dont wanna have it make damage on the first impact cause mine has 4 impact damages 2 in the 2 places and 2 on the unit 2X damage but not make damage requires some extra work
I can actually get the angle of incidence if I use your suggested method. I could use a trigger using an event with the collision effect to launch the new missile at the reflected angle. However, then I have to hardcode it for each type of projectile, which I hate doing.
Is there any way I can do it without shooting a new missile?
no because i dont think a mover can be adjusted in game after it gets the info have you seen that boomerang kueken made that i believe that uses 2 missiles one shot to target and another coming back to caster so i do not believe so
Is this possible? I can easily do so with triggers and regions. But is it possible to use search effects to check collision, and apply an effect which causes the projectile to reflect at the desired angle using only data?
If not with only data, is it possible to use the search effect to check collision, and apply a dummer effect. And then use a trigger that runs off of this dummy effect to modify the direction the projectile is moving?
Is there any way to do this and still have the projectile's mover object do its moving and only using triggers to change its direction?
Bump.
so just have it bounce off like light to a flat mirror not can cave or convex umm considering we wouldn't be able to get it to detect the part of the unit and have it bounce in that specific direction how bout just a persistent with a 2 45 degree offsets and it randomly gets chosen... but figure if it hit the side would be tricky but i think there is a way to tell angle i might have to get back to you after i think for a little bit longer
@aczchef: Go
Well, my question is, how do I change the projectile's path at all?
Right now, my projectiles move a set distance in the direction they're targeted, like the missiles in the Lost Viking arcade thing. How do I modify their path when the collision is detected?
you can refer to your tower defense it will make more sense what you do is have it shoot another missile check out this its what i did or use mover but i think my idea is easier but if you dont wanna have it make damage on the first impact cause mine has 4 impact damages 2 in the 2 places and 2 on the unit 2X damage but not make damage requires some extra work
@aczchef: Go
I can actually get the angle of incidence if I use your suggested method. I could use a trigger using an event with the collision effect to launch the new missile at the reflected angle. However, then I have to hardcode it for each type of projectile, which I hate doing.
Is there any way I can do it without shooting a new missile?
no because i dont think a mover can be adjusted in game after it gets the info have you seen that boomerang kueken made that i believe that uses 2 missiles one shot to target and another coming back to caster so i do not believe so
@aczchef: Go
What about the return mover in the sunken crawler attack?
yeah im not to fond with movers and i haven't looked into that so what do you mean what does it do btw do you wanna skype this lol aczchef20
I don't know what it does, that's why I was asking.
Skype probably isn't necessary. I'm going to attempt to do with by launching a new projectile first.
ok good luck but yeah i dont know either