You could make each unit a different level or have several Arm Magazine abilities which represent the different levels which only become available through requirements as you level a dummy ability. Through the use of Issue Order and Morph you can even force the ammo units to upgrade.
How could I do this dummy ability level-able in the comand card? I've tried something like that, but can't figure out how to disable the older ability and enable the next....
Here is a map where I did something similar. Also you can compare it to the Train ability of the terrans in the campaign where the ghost or the specter was able to be used.
Hey, I'm having some dificulty to understand...
The 'SHOW' function works with active abilities? (Or only with behaviors?).
How could I wrote the requirement?? I'm trying, but it is not working. And this requirements should be set inside the ability and inside the command card too?
:O
With abilities you need to set the button to restricted instead of available. Show just defines when you can see the button while Use defines when you can click it or use it via the Issue Order effect. With passive abilities (just behaviours with a dummy button) you just put the requirement in the command card so it shows the button or not. This does not work with actual abilities because there you need to put the requirement under the right field in the Abilities data type.
Awesome!!!
Uhuuu!!!
Thank you people. I've made an ability for each level and two requirements for each one. One requirement was to control how many unit-weapon created and the other requirement was to the learn ability. Then its apears in the right time and my unit is leveling correctly.
Well...Now a have a lot of another problems, hehe.:D
The issue order effect doesn't work if the ability currently fails a use requirement, but will work if it is currently failing a show? Huh, I did not know that. Thanks.
I have some units with this ability and I want to make it get even 3 levels. How can I do that?
You could make each unit a different level or have several Arm Magazine abilities which represent the different levels which only become available through requirements as you level a dummy ability. Through the use of Issue Order and Morph you can even force the ammo units to upgrade.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How could I do this dummy ability level-able in the comand card? I've tried something like that, but can't figure out how to disable the older ability and enable the next....
Just stack the buttons and use the Show part of requirements to hide them.
Here is a map where I did something similar. Also you can compare it to the Train ability of the terrans in the campaign where the ghost or the specter was able to be used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hey, I'm having some dificulty to understand... The 'SHOW' function works with active abilities? (Or only with behaviors?). How could I wrote the requirement?? I'm trying, but it is not working. And this requirements should be set inside the ability and inside the command card too? :O
With abilities you need to set the button to restricted instead of available. Show just defines when you can see the button while Use defines when you can click it or use it via the Issue Order effect. With passive abilities (just behaviours with a dummy button) you just put the requirement in the command card so it shows the button or not. This does not work with actual abilities because there you need to put the requirement under the right field in the Abilities data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Awesome!!! Uhuuu!!! Thank you people. I've made an ability for each level and two requirements for each one. One requirement was to control how many unit-weapon created and the other requirement was to the learn ability. Then its apears in the right time and my unit is leveling correctly.
Well...Now a have a lot of another problems, hehe.:D
@DrSuperEvil: Go
The issue order effect doesn't work if the ability currently fails a use requirement, but will work if it is currently failing a show? Huh, I did not know that. Thanks.
Great to be back and part of the community again!
Happens with everything. You also can't make validators out of "show".