I'm trying to make larva a wave on a tower defense game. I took out the dependency for creep, and I took "Wanderer" out of behaviors and abilities, but when they spawn in game, they still "wander." Any ideas on how to make them move like a normal unit?
Yeah I don't know if I want to be altering an already existing unit outside of the GE. This seems more to be a movement or behaviour issue that I can't seem to figure out how to do.
I actually retried your hammer approach with a different zerg unit and it worked. Now my larva (aka Big 'Ol Bug as I scaled it's size up) moves! Thanks!
I'm trying to make larva a wave on a tower defense game. I took out the dependency for creep, and I took "Wanderer" out of behaviors and abilities, but when they spawn in game, they still "wander." Any ideas on how to make them move like a normal unit?
Using the sledgehammer approach:
Bulk-copy all fields of a "real" unit onto the larva.
Checked the UI - Fidget+ fields?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Kueken531: Go
Yeah I tried that, and it didn't spawn anything at all. When the wave timer expired and the larva was supposed to spawn, there was nothing there,
@DrSuperEvil: Go
Yeah I don't know if I want to be altering an already existing unit outside of the GE. This seems more to be a movement or behaviour issue that I can't seem to figure out how to do.
Does your larva have the move ability?
I asked this literally a week ago :D
Here
Just give it the move ability like Kueken521 said.
@Kueken531: Go
I actually retried your hammer approach with a different zerg unit and it worked. Now my larva (aka Big 'Ol Bug as I scaled it's size up) moves! Thanks!