I have a small problem, well... actually 2. I am making a map where you can choose between 6 differents hero. They all have automatic weapons, plus a main weapon. My first problem is that if the units are not facing the enemy target, they don't turn to face it and use their main weapon, only the automatic one is used. My second probleme is that sometimes, when their main weapon is in range, but not the automatic one and they are not facing the target, they just stay immobile and they don't attack :O Linked Cooldown is unchecked.
But i don't want to disable weapons. I want them to be used all at once. Right now I have to manually make the hero face an enemy for him to use it's main weapon, (wich is not automatic) :\ I've already seen that in some other maps, where units had multiple automatic weapons, plus a normal one and it turned to face it's target to use it's main weapon :O
Hi all :D
I have a small problem, well... actually 2. I am making a map where you can choose between 6 differents hero. They all have automatic weapons, plus a main weapon. My first problem is that if the units are not facing the enemy target, they don't turn to face it and use their main weapon, only the automatic one is used. My second probleme is that sometimes, when their main weapon is in range, but not the automatic one and they are not facing the target, they just stay immobile and they don't attack :O Linked Cooldown is unchecked.
Can someone help me please :D
Units will always default to the longest range weapon. Use abilities/behaviours to disable weapons as needed.
But i don't want to disable weapons. I want them to be used all at once. Right now I have to manually make the hero face an enemy for him to use it's main weapon, (wich is not automatic) :\ I've already seen that in some other maps, where units had multiple automatic weapons, plus a normal one and it turned to face it's target to use it's main weapon :O
Then you'll just have to accept that a unit will only use it's longest range weapon until you manually move it in range.
The alternative is to delete the automatic weapon entirely, and just add it via behaviour-> periodic search.
The facing thing is caused by one of your weapons either being on a turret or having an arc greater than 0.