Hi, first of all, i'm not sure if I post this in the correct section, so sorry if it's not in the right place. Anyway, I have this little problem : I exported an icon in .tga format, change its color a bit, then in imported it back in the editor, in .tga. I created a button and used that modified icon and it worked just fine... in the editor. In-game, the icon is ok, but it doesn't look like its a clickable button (i can still click it, since it's an ability) ! It looks like it's an icon for a passive ability. First, i thought it was maybe because it wasn't in .dds, so I converted it, but it didn't change anything :\ So, i'd like to know how can I make it so it looks clickable, like any other button.
Thank you for your answer. I think I've already seen that one, i was hoping there was another possible way (not that this is something really hard to do, but its complicated for nothing.) but yeah, if theres another way i'd like to know it too. Blizzard needs to add triggers to control turrets :\
Hi, i've been looking for that for a while now and i've barely found anything that solved what i'm trying to do. Basically, I want to make the turret of a unit, like a siege tank or a missile turret, to follow the position of my mouse with triggers. With the few unclear things i've found, it looks kinda complicated to make and i'm not really good with the editor, so... some help would be greatly appreciated :D !
I searched on the forum and i've seen things about mixing player properties and game variants sometimes make it bug, so i removed the Team Placement in player properties and it still doesn't work (i still had no game variants) after i added game variants just to try, still doesn't work... i even tried the 8 steps mentioned there : http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/10414-publish-trouble/#p3 and it still doesn't work T-T
with or without game variants, i always receive the same error message at 100%... i think i'm gonna kill somebody >_>
But i don't want to disable weapons. I want them to be used all at once. Right now I have to manually make the hero face an enemy for him to use it's main weapon, (wich is not automatic) :\ I've already seen that in some other maps, where units had multiple automatic weapons, plus a normal one and it turned to face it's target to use it's main weapon :O
I have a small problem, well... actually 2. I am making a map where you can choose between 6 differents hero. They all have automatic weapons, plus a main weapon. My first problem is that if the units are not facing the enemy target, they don't turn to face it and use their main weapon, only the automatic one is used. My second probleme is that sometimes, when their main weapon is in range, but not the automatic one and they are not facing the target, they just stay immobile and they don't attack :O Linked Cooldown is unchecked.
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@AlexO6: Go
that would be awesome xD
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@Creation25: Go
lol wow, it looks just like it... hopefully theres no insectoid species living on it.
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:D
oh and SoulFilcher, your mod is awesome :D
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@zaysite: Go
here's an image : (on the left, there's the original icon and on the right, the modified one)
By doing that I also noticed that even the original isn't a 100% like the others.
@SoulFilcher: Go
I'll take a look, thanks :D
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Hi, first of all, i'm not sure if I post this in the correct section, so sorry if it's not in the right place. Anyway, I have this little problem : I exported an icon in .tga format, change its color a bit, then in imported it back in the editor, in .tga. I created a button and used that modified icon and it worked just fine... in the editor. In-game, the icon is ok, but it doesn't look like its a clickable button (i can still click it, since it's an ability) ! It looks like it's an icon for a passive ability. First, i thought it was maybe because it wasn't in .dds, so I converted it, but it didn't change anything :\ So, i'd like to know how can I make it so it looks clickable, like any other button.
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@Bommes: Go
Thank you for your answer. I think I've already seen that one, i was hoping there was another possible way (not that this is something really hard to do, but its complicated for nothing.) but yeah, if theres another way i'd like to know it too. Blizzard needs to add triggers to control turrets :\
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@sigmapl: Go
thanks for your answer. but hmm, how do i do that :o ?
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Hi, i've been looking for that for a while now and i've barely found anything that solved what i'm trying to do. Basically, I want to make the turret of a unit, like a siege tank or a missile turret, to follow the position of my mouse with triggers. With the few unclear things i've found, it looks kinda complicated to make and i'm not really good with the editor, so... some help would be greatly appreciated :D !
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@Anaxirax: Go
I searched on the forum and i've seen things about mixing player properties and game variants sometimes make it bug, so i removed the Team Placement in player properties and it still doesn't work (i still had no game variants) after i added game variants just to try, still doesn't work... i even tried the 8 steps mentioned there : http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/10414-publish-trouble/#p3 and it still doesn't work T-T
with or without game variants, i always receive the same error message at 100%... i think i'm gonna kill somebody >_>
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bump
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@grenegg: Go
Game variants are default and there are no game attributes :\
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Hi, i'm not a 100% sure if i post this in the right section but well... i have a problem publishing my map.
Whenever i try to publish, it stops at 99% or 100% and gives me an upload error.... like this :
Can anyone tell me what's wrong ? :\
You must also know that i already published my map 3 times (minor) by the past and it worked fine.
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But i don't want to disable weapons. I want them to be used all at once. Right now I have to manually make the hero face an enemy for him to use it's main weapon, (wich is not automatic) :\ I've already seen that in some other maps, where units had multiple automatic weapons, plus a normal one and it turned to face it's target to use it's main weapon :O
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Hi all :D
I have a small problem, well... actually 2. I am making a map where you can choose between 6 differents hero. They all have automatic weapons, plus a main weapon. My first problem is that if the units are not facing the enemy target, they don't turn to face it and use their main weapon, only the automatic one is used. My second probleme is that sometimes, when their main weapon is in range, but not the automatic one and they are not facing the target, they just stay immobile and they don't attack :O Linked Cooldown is unchecked.
Can someone help me please :D