So everyone knows the Leviathan can spam Mutalisks and Broodlords ad infinitum by default, but i was wondering if it's possilbe to make an ability that when when clicked uses energy and releases a certain amount of eggs over a certain amount of time from the Leviathan, for example 200 energy to cast and it releases 1 egg per second for 14 seconds, let's say 6 Broodlord eggs and 8 Mutalisk eggs (maybe in random order).
How would one go about making this? Apologies if it's really obvious, i'm still relatively new ;-)
If this is possible i was thinking of making a "spawn Scourge egg" ability too so the main ability will release Broodlord, Mutalisk and Scourge eggs.
That started me in the right direction, i really appreciate it ;-)
It dawned on me that i could try and make a "create set" effect and so forth like the Calldown: MULE ability to try and launch multiple Mutalisk and Broodlord eggs by using only one ability, i'm still not sure how to put them in a time sequence though.
Alright, after thinking it over, i realised it would actually be simpler to use the Spawn Mutalisk and Spawn Brood Lord abilities separately and just give each one it's own energy cost like Terhonator demonstrated, rather than putting them in one ability and trying to do timed spawning and so forth.
The only thing now is that you can still use the ability even if you've reached the food ceiling, so if you're already at 200/200 and you use Spawn Brood Lord it goes to 204/200,
How can you make it so that it can't go over the maximum food limit?
Hey guys!
So everyone knows the Leviathan can spam Mutalisks and Broodlords ad infinitum by default, but i was wondering if it's possilbe to make an ability that when when clicked uses energy and releases a certain amount of eggs over a certain amount of time from the Leviathan, for example 200 energy to cast and it releases 1 egg per second for 14 seconds, let's say 6 Broodlord eggs and 8 Mutalisk eggs (maybe in random order).
How would one go about making this? Apologies if it's really obvious, i'm still relatively new ;-)
If this is possible i was thinking of making a "spawn Scourge egg" ability too so the main ability will release Broodlord, Mutalisk and Scourge eggs.
Thanks for any help and guidance!
Select "Leviathan - Spawn Mutalisk" and modifiy Cost: Cost+ field.
I made a test map for you. Hope it helps!
Modify:
Thanks for the input!
That started me in the right direction, i really appreciate it ;-)
It dawned on me that i could try and make a "create set" effect and so forth like the Calldown: MULE ability to try and launch multiple Mutalisk and Broodlord eggs by using only one ability, i'm still not sure how to put them in a time sequence though.
I'll give it a shot and report how things go.
Thanks Terhonator!
@TheEschatologist: Go
Time sequence? Use a Create Persistent effect, you can specify several time intervals in the Period field.
Alright, after thinking it over, i realised it would actually be simpler to use the Spawn Mutalisk and Spawn Brood Lord abilities separately and just give each one it's own energy cost like Terhonator demonstrated, rather than putting them in one ability and trying to do timed spawning and so forth.
The only thing now is that you can still use the ability even if you've reached the food ceiling, so if you're already at 200/200 and you use Spawn Brood Lord it goes to 204/200,
How can you make it so that it can't go over the maximum food limit?
Thanks!
The Player Compare Food Used validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg