Under the Loot data type you create one of the Effect type that uses a Modify Player effect, then just slot it into the Unit: Loot field of the Units data type.
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hey guys
im trying to set up so when you kll a specific unit you get a specific ammount of miniral reward.
lvl 1 mobs = give 2$ when killed
lvl 2 mobs = give 4$ when killed
ect.... can you set this up with out triggers??
i tryed adding a BEHAVIOUR (buff ) to the MOBS with a damage respond that adds a MODIFY PLAYER effect
in the damage responce i check Flag * Fatal ( so he has to die )
but it stil doesnt work . any ideas?
You can set up bounty values for each unit type in the data editor, but your solution should work just as well.
im assuming bounty is only way of seeing cash amount?
how would i make it display 2$ once unit dies. ( like you see in *Hero attack* )
Under the Loot data type you create one of the Effect type that uses a Modify Player effect, then just slot it into the Unit: Loot field of the Units data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
(Solved) What would you select the "Effect: Player" as, or otherwise how do you select the player?
EDIT: Target.
@Selfcreation: Go
You could use a texttag with triggers, but does anyone know a way to do it via the data editor?
Dont know, never had time to play with the loot part of the data editor yet. Just try different values on the Modify Player effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg