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    posted a message on StaoCraft Epic Melee

    Hey guys! It has been a lot of fun and sometimes a lot of frustration, but i'm mostly done with my first custom map made for a game, and i thought i would put it up here as a way of giving back to the community that helped with all my silly questions ;-)

    It started out as something for me and my buddies to have fun with in the holidays, but then it all got a bit out of hand ;D

    Basically it's just supposed to be a fun, over the top kind of map with super units and some other things.

    Please comment if you like, i'm not an experienced map maker so try to be gentle ;-)

    Thanks for visiting!

    p.s. well, with a brand new copy of Diablo 3 staring up at me, i don't see myself getting around to the last 5 percent any time soon, so as an open request, if anyone with experience is interested in helping with the finishing touches on the map feel free to contact me.

    It's published as it is on the EU server at the moment. Please feel free to take anything you want from it.

    Posted in: Map Feedback
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    posted a message on [Solved] Need help editing the Purifier

    Hey guys!

    I just wanted to report back and say this was actually less daunting than expected ;-)

    It all came down to behaviors applying and removing each other with apply/remove behavior effects and count behavior requirements disabling the abilities that make the behaviors, thanks Photoloss and michaelknives for sending me in the right direction.

    I appreciate the replies from everyone, thanks for the help.

    All the best!

    Posted in: Data
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    posted a message on [Solved] Need help editing the Purifier

    Hi there, thanks for the reply

    Hmm, i guess my problem is i don't know where to begin, everything i've done up until now i've been able to do by looking at what's aleady in the editor and following along those lines, but this is more customized and i'm unsure how to proceed, since i'm not that experienced in making something without some sort of base, so maybe if any one knows of anything in the editor that i could look at to try and emulate, and what would be the best place to start. Sorry this isn't very specific, i just know i have to take it step by step.

    Posted in: Data
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    posted a message on [Solved] Need help editing the Purifier

    Hey guys

    I need some help with editing the default Purifier unit in the editor, the things i want to change are:

    a) the prufier's invulnerability behaviour,

    b) the planet cracker ability,

    c) the powerdown/powerup ability (which activates a behaviour that does nothing exept disable movement and play a chargeing sound and produce lights around the purifier to show it's charging up)

    I would like to make it so that:

    1) the power down ability disables movement and abilities for fifteen seconds, then automatically switches on again after that amount of time

    2) the planet cracker ability cannot be used before the power down ability has been used

    3) the power down ability can not be used again until the planet cracker ability has been used

    4) the invulnerability shield is disabled while the power down ability is being used (15 seconds) and, separately, while the planet cracker ability is being used (also 15 seconds) and then switches back on when they're done respectively

    i hope all this makes sense, please let me know if something isn't clear or if i'm missing obvious things ;-)

    Any ideas would be greatly appreciated. Thanks!

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)

    Thanks so much, it looks great!

    I've got a whole bunch of other icons i'd like to put up here as well, but i guess i'll have to wait for these ones to be done first by generous fellows like yourself ;-)

    Thanks again!

    Posted in: Art Assets
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    posted a message on [Solved] Simple question about Feedback

    Hmm, making the effect proc twice in the set was quite clever, it works and bypasses the problem of the values in the actual effect not changing. Thank you very much for that suggestion, and thanks to everyone who replied with advice, it's greatly appreciated.

    All the best!

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)

    So... is the shop still open? ;-)

    If possible, could somebody please artistically remove the stars from these icons so they look normal without them?

    One forum member (i believe it was SoulFilcher) already did so with the Attack icon, iv'e attached the example with everything else.

    Thanks very very much if somebody is willing to do this.

    Posted in: Art Assets
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    posted a message on [Solved] Simple question about Feedback

    Hey guys, still haven't figured this out, i'm not sure what to change besides the vital fraction current, which doesn't work. Any ideas?

    Posted in: Data
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    posted a message on [Solved] Simple question about Feedback

    Hmm i tried changing the Vital Fraction Current, but it didn't seem to make it do more damage, even changing it to 100 didn't make a difference. Initially that's what i thought would do it as well, but for some reason it doesn't, maybe i'm missing something? Please let me know if you've managed to get it to work.

    Thanks!

    Posted in: Data
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    posted a message on [Solved] Simple question about Feedback

    Hey guys!

    After fiddling around for a while without success i thought i would ask if anyone knows this off hand.

    Is there a way to increase the amount of life Feedback drains per energy unit? For example, how do you make a Feedback ability that does 2 damage per every 1 energy drained, instead of the usual 1 damage per 1 energy drained?

    Thanks!

    Posted in: Data
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    posted a message on [Solved] Strange Publishing Problem

    Hey everyone i'm back!

    Just thought i would report belated progress on this problem. After long and tedious trial and error, i found that duplicating the problem object and replacing the original in the editor resulted in a solution for the publishing problem. Duplicating the Scout Thrusters upgrade (without changing anything, just making an exact copy with the same effects and everything) and modifying the fleet beacon research ability to use the duplicate and not the orignal upgrade worked in the published map, and so did the same procedure for the Research 250mm Strike Cannons upgrade button that had some problems.

    Things got a bit complicated with the Protoss Hero's weapons, since i needed to duplicate just the specific things that didn't work when published (the stuff that gets upgraded with the Protoss Air Weapons upgrades like damage increments and number and icon displays on the interface), as duplicating the whole thing resulted in a broken weapon.

    Now everything works fine in both the editor and the published map. This must mean that there's something in the orignal ID's in the editor that messes it up in published maps but not in the editor testing function. I honestly feel that all this is way above my head, i'm just glad that i was lucky enough to stumble across such a messy fix for a problem that shouldn't really be there.

    I just wanted to write it all out in case anyone ever struggles with this in the future or if people are looking for bugs in the editor that need fixing. Sorry for resurrecting the thread after so long.

    All the best!

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Strange Publishing Problem

    So is there really nothing that can be done about the publishing problem then? Should i maybe post this in the Editor Bugs section?

    I don't believe i'm the first one to put Scouts or the Protoss Heroes in a melee type map, but i haven't found any other mentions of this sort of problem. It seems like such a simple thing that should work. Is there anywhere or anybody specific that i could try asking about it?

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Strange Publishing Problem

    Alright, so i changed the requirements as suggested and it worked fine in the editor, but not in the published map, once again it didn't appear in the Fleet Beacon at all. I'm beginning to think this is a problem that's somewhere in the editor when you load the dependencies maybe.

    Also, i've found something interesting, upon making a new map and editing nothing at all in the Data Editor, just creating the map with all dependencies and then publishing it, the problem with the Protoss Air Weapon upgrades are present there as well, as in Scouts and the Protoss air heroes do not receive weapon upgrades in the published version but are fine in the Editor's testing function.

    Could this be a bug in the editor itself?

    Has nobody come across this problem before?

    Thanks for looking zeldarules28 ;-) i really appreciate any help with this!

    Posted in: Miscellaneous Development
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    posted a message on [Data] Leviathan multiple egg launching ability

    Alright, after thinking it over, i realised it would actually be simpler to use the Spawn Mutalisk and Spawn Brood Lord abilities separately and just give each one it's own energy cost like Terhonator demonstrated, rather than putting them in one ability and trying to do timed spawning and so forth.

    The only thing now is that you can still use the ability even if you've reached the food ceiling, so if you're already at 200/200 and you use Spawn Brood Lord it goes to 204/200,

    How can you make it so that it can't go over the maximum food limit?

    Thanks!

    Posted in: Data
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    posted a message on [Solved] Strange Publishing Problem

    Hi guys

    So i'm almost done with my map, but i've come across something odd. When i run the map through the editor (Test Document Ctrl+F9), everything works fine, but when i publish it and test it out on Bnet, some things inexplicably don't work.

    For example, i added the Research Gravitic Thrusters (for Scouts) to the Fleet Beacon, and everything worked in the editor, it could research fine it gave Scouts more speed, but when i went into the published map on bnet it didn't show up in the Fleet Beacon at all.

    Also, i made the Protoss Hero units from the campaign trainable at the Stargate, and once again everything was fine in the editor test, but in the published map for some reason the Protoss Hero units didn't receive air weapon upgrades like other Protoss air units, although their shields and armor upgraded fine and worked properly.

    Does anybody know what could be causing this?

    Thanks for any advice!

    I'll attach the whole map to this thread, but the only problem is the Protoss Hero units and Scouts not receiving weapon upgrades and the Fleet Beacon - Gravitic Thrusters Research not showing up in the published map (and for some reason the 250mm Strike Cannons Research button is not working too). To reiterate, everything works fine while testing in the editor.

    Please lend a hand if you can, and thanks again!

    Posted in: Miscellaneous Development
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