Good evening,
i am working on an alarm-minigame so every 5-7 seconds there is an alarm, which should kill every unit, which isn't cloaked...
It works fine with triggers, but i want to try to do it with the data...i got an unit, which is supposed to kill those units, using triggers to order it to attack uncloaked units but it still runs to it, because the units are not in the line of sight(between the killing unit and his targets are trees and cliffs...)you have an idea, how to fix it? And another problem is the multishoot because its affects also player, which aren't in the killing zone. but that could be solved by throwing the player directly into the alarm zone, so that wouldn't matter anymore.
Thanks in andvance!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Good evening, i am working on an alarm-minigame so every 5-7 seconds there is an alarm, which should kill every unit, which isn't cloaked... It works fine with triggers, but i want to try to do it with the data...i got an unit, which is supposed to kill those units, using triggers to order it to attack uncloaked units but it still runs to it, because the units are not in the line of sight(between the killing unit and his targets are trees and cliffs...)you have an idea, how to fix it? And another problem is the multishoot because its affects also player, which aren't in the killing zone. but that could be solved by throwing the player directly into the alarm zone, so that wouldn't matter anymore. Thanks in andvance!