I've tried to think of a way to do this, and have failed.
I need to come up with a way to create an ability that can channel a behavior onto another unit. While "channeling," the only thing the unit using the ability is not allowed to do is use the ability on another unit: it is free to attack, move, etc. Essentially, you can only use it on one unit at a time. I also want the behavior to instantly be cancelled if the unit is more than 7 range away.
inside the behavior you must select behavior and than ability than if you scroll you see 4 field one boxes and one empty field and an enable field and disable a just add your ability to the empty disable field
Trouble is channelled abilities cannot be transient because doing any action disrupts the channel. Do as said above and have the ability when active disable the use of itself.
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How do I make the behavior cancel if they separate too far? I tried having a validator that searches for the Source, and if it isn't in range return false, but it didn't work.
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I've tried to think of a way to do this, and have failed.
I need to come up with a way to create an ability that can channel a behavior onto another unit. While "channeling," the only thing the unit using the ability is not allowed to do is use the ability on another unit: it is free to attack, move, etc. Essentially, you can only use it on one unit at a time. I also want the behavior to instantly be cancelled if the unit is more than 7 range away.
Any ideas?
inside the behavior you must select behavior and than ability than if you scroll you see 4 field one boxes and one empty field and an enable field and disable a just add your ability to the empty disable field
Trouble is channelled abilities cannot be transient because doing any action disrupts the channel. Do as said above and have the ability when active disable the use of itself.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks.
How do I make the behavior cancel if they separate too far? I tried having a validator that searches for the Source, and if it isn't in range return false, but it didn't work.