I have created my own unit (unit,actor,model) and if i click on it in the editor and try to change the position, i always deselect it, i cannot select it by clicking it, i always have to draw a rectangle... i has something to do with the model, huh? cause if i use zergling as a model, i am able to drag it like every other unit...
"So if you have a button sized 64x64 then the image should be 66x132 applied to the button, then 'normal' state applied to that button."
normal state means: Dialog - Set (Last created dialog item) image type to Normal for (All players)
So the Image is cut in half, the upper part is for mouse over,the lower for beeing pressed.
Setting a image for the last created item sets an image for the button, if neither the mouse is over it nor the button is pressed...
But then there are just clean Buttons, and if i move the mouse over them, there is only a small part of the original Picture and if i click it changes in some way, but it definitely doesn't work out fine...
I use gimp, saving a 76*76 dds picture with and without compression (eg. BC3/DXT5)...
ah, sorry forget to mention, that i work with Dialog Items, so those buttons work for the normal game play, but not for Dialoges and thats what i want to create....
Hey guys,
i want to create my own buttons, but its not working...
BasicGear had already written about it, but i wasn't able to get it...
Is there a tutorial for creating own Images, which can be used as Buttons?
Hey,
i want to have 3 units of the same type running with a different max. speed... i have done it with triggers before and it works, so i don't know why it doesn't work on the Firebat.... i am using: SetMoverSpeedMax: ....
maybe some flag, which doesn't allow a change like that?
Hey,
i am trying to make a behavior-effect chain, that orders a gate to open up, if a unit comes in a range of 2 and closes if the unit is gone...
my plan was to have an behavior, which runs a search effect every few moments. if the search is succesful, the gate gets an onening-behavior, which orders it to open. but then that behavior needs to get removed and i don't know how to...do you guys have any ideas?
Hey guys,
need some help, im trying to export some model files but if i click on file ->export->export model file then nothing pops up... if i click on export camera file then i can search for files in windows...dunno what to do...
help! :)
Im so sorry, totaly forgot, to tell about the problem itself:
the missle hit the ground, where the unit stayed, when the missle is fired...
it deals the correct dmg and the impact animation works out fine but not on the target, but on the ground...
Hey,
i have created a Spell, quite similar to the Hybrid C Plasma Blast.
Got the Ability, Actor, Missile, things like the move is the same as Plasma Blast.
Nearly everything works out fine, but not the impact...im using the same settings like the blast in the action, (ofc not things like effects, missle etc.), so what else is important for the right impact?
thanks ;)
Solved,
Changed Launch Missel+Damage Effect Location to Caster Unit, also used the thor attack Actor as base, changed Beam and Missle also the both token effects and now it works!
Screen of Data Editor
Don't know what to do anymore.. Changed the events and the Missle and stuff like that but it doesn't work...do i have to modify the weapon or something like that? I don't know what need to be changed so the animation works fine...
Hey,
sorry if there are allready some posts like this one, but i'm just not able to get it working...
I have my new Tank, which has a new weapon...
i duplicated the Siege Tank Attack Action and changed the Effect to my weapon effect...
also i set Field Attachment: Launch Attachment Query + AMFilterHead:Ignored
but it still fires from the feet and also the target point of the missle flies to the feets of the target...
can anyone help me? do i have to relink more things or what is wrong?
Because i changed things like map impact and it worked out fine...
0
Hey, just a short question:
I have created my own unit (unit,actor,model) and if i click on it in the editor and try to change the position, i always deselect it, i cannot select it by clicking it, i always have to draw a rectangle... i has something to do with the model, huh? cause if i use zergling as a model, i am able to drag it like every other unit...
0
Its just like BasicGear said:
"So if you have a button sized 64x64 then the image should be 66x132 applied to the button, then 'normal' state applied to that button."
normal state means: Dialog - Set (Last created dialog item) image type to Normal for (All players)
So the Image is cut in half, the upper part is for mouse over,the lower for beeing pressed. Setting a image for the last created item sets an image for the button, if neither the mouse is over it nor the button is pressed...
0
But then there are just clean Buttons, and if i move the mouse over them, there is only a small part of the original Picture and if i click it changes in some way, but it definitely doesn't work out fine... I use gimp, saving a 76*76 dds picture with and without compression (eg. BC3/DXT5)... ah, sorry forget to mention, that i work with Dialog Items, so those buttons work for the normal game play, but not for Dialoges and thats what i want to create....
0
Hey guys, i want to create my own buttons, but its not working... BasicGear had already written about it, but i wasn't able to get it... Is there a tutorial for creating own Images, which can be used as Buttons?
0
Hey, i want to have 3 units of the same type running with a different max. speed... i have done it with triggers before and it works, so i don't know why it doesn't work on the Firebat.... i am using: SetMoverSpeedMax: .... maybe some flag, which doesn't allow a change like that?
0
Hey, i am trying to make a behavior-effect chain, that orders a gate to open up, if a unit comes in a range of 2 and closes if the unit is gone... my plan was to have an behavior, which runs a search effect every few moments. if the search is succesful, the gate gets an onening-behavior, which orders it to open. but then that behavior needs to get removed and i don't know how to...do you guys have any ideas?
0
@Ahli634: Go
Thank you very much!!! pretty obvious but blinded by the thought, that most options of the old previewer were put into the CE..
0
Hey guys, need some help, im trying to export some model files but if i click on file ->export->export model file then nothing pops up... if i click on export camera file then i can search for files in windows...dunno what to do... help! :)
0
@Dryeyece: Go
shooting with Zerg hybrid to Siege Tank....with the plasma missle of the Toss Hybrid :)
0
Im so sorry, totaly forgot, to tell about the problem itself: the missle hit the ground, where the unit stayed, when the missle is fired... it deals the correct dmg and the impact animation works out fine but not on the target, but on the ground...
0
Hey, i have created a Spell, quite similar to the Hybrid C Plasma Blast. Got the Ability, Actor, Missile, things like the move is the same as Plasma Blast. Nearly everything works out fine, but not the impact...im using the same settings like the blast in the action, (ofc not things like effects, missle etc.), so what else is important for the right impact? thanks ;)
0
Solved, Changed Launch Missel+Damage Effect Location to Caster Unit, also used the thor attack Actor as base, changed Beam and Missle also the both token effects and now it works!
0
Screen of Data Editor Don't know what to do anymore.. Changed the events and the Missle and stuff like that but it doesn't work...do i have to modify the weapon or something like that? I don't know what need to be changed so the animation works fine...
0
Hey, sorry if there are allready some posts like this one, but i'm just not able to get it working... I have my new Tank, which has a new weapon... i duplicated the Siege Tank Attack Action and changed the Effect to my weapon effect... also i set Field Attachment: Launch Attachment Query + AMFilterHead:Ignored but it still fires from the feet and also the target point of the missle flies to the feets of the target... can anyone help me? do i have to relink more things or what is wrong? Because i changed things like map impact and it worked out fine...
0
@TheAlmaity: Go
Thanks! :)