Hey guys,
good a problem with my Gamemaster (based on HybridA).
He stands on platform and placed in editor he looks straight to the south-east...
But ingame often he doesn't look south-east, he randomly looks in any other direction..
i am allready using triggers (issue order, turn targeting point bla), but still the Gamemaster turns into an other direction...
Why does he do this? Looked into Actors but wasn't able to find something....
Well thank you LaxSalomon, thank you very much and also thank you DrSuperEvil,
looking up the attatchment points showed me, that the Target Att. Point moves with the unit itselfs so its good enough for me using that point instead of head or something, so the claw does moves a bit if the crab is walking and also if its just standing, breathing and so on
Hm sounds nice :D but i never used those attachments and i searched for some tutos but didn't found something.. most of them works with model additions... i looked up the crab in the previewer so i know which attachmentpoints but i don't know how the site operation knows that model it has to use...only changed the Attachment Query, the events and the host supporter
Hey guys,
really frustrated, doomed to ask everything, sorry about that :(
I just want to have my crab(RedstoneLavaCritter) to have an Claw attatched to his head...
So i attached that claw to his head, its a beginning, but definitely not as realistic as i want it to be...
My problem is: how can i create an attatchmend, which is static to the unit its attached to, but not static to the map, so if i place the unit, the unit shouldn't need to look in the same direction, there should be the horn, comming out of the back of the unit, facing the same direction as the unit does...
tried it with static and dynamic rotation, but static doesn't react with the facing of the unit nor dynamic does (probably cause i don't know how to work with it)
Can someone help me? :)
Well i try to create a bigger flame but not just increasing the model scale, but add more flames, one above, one left, one right and one under the original flame(top view).
But if i add all the Local Offsets to the Model addition, only one will be created in game...
But if i add 5 times SOpRandomDamage to eg. a thor then there will be 5 flames, just for example.
thats why im wondering about why there are not those 4 Local Offsets... hard to describe with my bad english knowledge :/
Hey guys,
just a small question, i hope you can help me ;)
When using model additions, do i have to create for 3 local offsets those local offsets + 3 model additon, where every addition has one of the tree offsets?
Hope you understand what i mean :D
So:
Model Origin
Model Addition 1
Model Addition 2
Model Addition 3
Local Offset 1
Local Offset 2
Local Offset 3
Model Addition 1:
Host Site Operations+:Local Offset 1
Model Addition 2:
Host Site Operations+:Local Offset 2
Model Addition 3:
Host Site Operations+:Local Offset 3
Isn't it possibe to add all Offsets to a single Additon?
Hey,
i have a serious problem, i hope you know how to fix:
I deleted my whole system, now i have a clean pc BUT as i opened my map again, i saw, that there is always the same decal, the same model as if you place a point. In game there are the right decals (arrows and stuff like that) but not in the terrain mode in the editor... so i can't see, which decal i place and thats really annoying....
You got some ideas? Like i said, i think its because of the reset of my pc, but i downloaded it from blizz and ingame its working perfectly!
Good evening,
i am working on an alarm-minigame so every 5-7 seconds there is an alarm, which should kill every unit, which isn't cloaked...
It works fine with triggers, but i want to try to do it with the data...i got an unit, which is supposed to kill those units, using triggers to order it to attack uncloaked units but it still runs to it, because the units are not in the line of sight(between the killing unit and his targets are trees and cliffs...)you have an idea, how to fix it? And another problem is the multishoot because its affects also player, which aren't in the killing zone. but that could be solved by throwing the player directly into the alarm zone, so that wouldn't matter anymore.
Thanks in andvance!
Events
Unit - Any Unit Enters within 1.0 of (Position of (Unit Gate Game 1 from Gate Game Gate Group 1))
Local Variables
Conditions
Actions
Unit - Kill (Unit Gate Game 1 from Gate Game Gate Group 1)
Hey guys,
I am trying to embed different words/sentences into a bigger text message so for example
"Now you will play (convert variable game number to text)! Are you ready??"
But i am only able to give out the converted text as a message...
Do i have to use scripting for things like that?(i don't even know what scripting means, where do you use it and is it necessary for a good map?)
Hey guys,
im trying to develop my first "bigger" (means more then 3h spawning tons of units, fighting against till a lonly marine survive) project, its an remake of the good old "Takeshis Castle" map of WC3...well first 6 games are created, but they look really crappy, so i want to learn some visual effects...i was happy about an heal beam and a sound, as someone used a healthpack, but a big problem is creating a nice model for a Thor(Takeshi), which is set on fire and burns... i would be happy, if someone can tell my, how to adjust a flame or something on the head of the thor, so a blind one would possibly think,"ahhh, it really looks like i have set him on fire!" I hope you know what i mean, the data editor is killing me!
Last but not least: I have used Squibs for all my visual effects, but it seems not to be the normal way, maybe you guys know a good tutorial about visualization and stuff like that.
Thank you in advance!
Guys, youre awesome :) didn't explect those awesome knowledge, helped me a lot
i will try it tomorrow, atm it works with trigger very well too, but ofc data only looks way better
thank you so much!
Hey Guys...i've a big problem:
This is my third try to create a map, where tower shoot on a fixed point, supposed to kill creeps.
the terrain isn't done yet, started with data editor but my morph abilitys don't work...
The Tower point should be able to morph to marine tower,zergling tower,zealot tower and ultimate tower..
i have added ult-tower and mar-tower (to abilitys and commandcard, i am able to click them and they work) but if i add zergling or zealot in ablitys and test it, the buttons for the ultimate and the marine tower are gone...
its like in the first two tries, i really don't know what i am doing wrong... can you help me?
(new to this, dont know how to upload, sry >.<)
http://www36.zippyshare.com/v/19338250/file.html
0
Hey guys, good a problem with my Gamemaster (based on HybridA). He stands on platform and placed in editor he looks straight to the south-east... But ingame often he doesn't look south-east, he randomly looks in any other direction.. i am allready using triggers (issue order, turn targeting point bla), but still the Gamemaster turns into an other direction... Why does he do this? Looked into Actors but wasn't able to find something....
0
Well thank you LaxSalomon, thank you very much and also thank you DrSuperEvil, looking up the attatchment points showed me, that the Target Att. Point moves with the unit itselfs so its good enough for me using that point instead of head or something, so the claw does moves a bit if the crab is walking and also if its just standing, breathing and so on
0
Wow thank you very much!! One last question: is it possible to move the Claw with the "Stand" or "Move" animation of the crab?
0
Hm sounds nice :D but i never used those attachments and i searched for some tutos but didn't found something.. most of them works with model additions... i looked up the crab in the previewer so i know which attachmentpoints but i don't know how the site operation knows that model it has to use...only changed the Attachment Query, the events and the host supporter
0
Hey guys, really frustrated, doomed to ask everything, sorry about that :( I just want to have my crab(RedstoneLavaCritter) to have an Claw attatched to his head... So i attached that claw to his head, its a beginning, but definitely not as realistic as i want it to be...
My problem is: how can i create an attatchmend, which is static to the unit its attached to, but not static to the map, so if i place the unit, the unit shouldn't need to look in the same direction, there should be the horn, comming out of the back of the unit, facing the same direction as the unit does...
tried it with static and dynamic rotation, but static doesn't react with the facing of the unit nor dynamic does (probably cause i don't know how to work with it) Can someone help me? :)
0
Well i try to create a bigger flame but not just increasing the model scale, but add more flames, one above, one left, one right and one under the original flame(top view). But if i add all the Local Offsets to the Model addition, only one will be created in game... But if i add 5 times SOpRandomDamage to eg. a thor then there will be 5 flames, just for example. thats why im wondering about why there are not those 4 Local Offsets... hard to describe with my bad english knowledge :/
0
Hey guys,
just a small question, i hope you can help me ;)
When using model additions, do i have to create for 3 local offsets those local offsets + 3 model additon, where every addition has one of the tree offsets?
Hope you understand what i mean :D
So:
Model Origin
Model Addition 1
Model Addition 2
Model Addition 3
Local Offset 1
Local Offset 2
Local Offset 3
Model Addition 1:
Host Site Operations+:Local Offset 1
Model Addition 2:
Host Site Operations+:Local Offset 2
Model Addition 3:
Host Site Operations+:Local Offset 3
Isn't it possibe to add all Offsets to a single Additon?
0
Hey, i have a serious problem, i hope you know how to fix: I deleted my whole system, now i have a clean pc BUT as i opened my map again, i saw, that there is always the same decal, the same model as if you place a point. In game there are the right decals (arrows and stuff like that) but not in the terrain mode in the editor... so i can't see, which decal i place and thats really annoying.... You got some ideas? Like i said, i think its because of the reset of my pc, but i downloaded it from blizz and ingame its working perfectly!
0
Good evening, i am working on an alarm-minigame so every 5-7 seconds there is an alarm, which should kill every unit, which isn't cloaked... It works fine with triggers, but i want to try to do it with the data...i got an unit, which is supposed to kill those units, using triggers to order it to attack uncloaked units but it still runs to it, because the units are not in the line of sight(between the killing unit and his targets are trees and cliffs...)you have an idea, how to fix it? And another problem is the multishoot because its affects also player, which aren't in the killing zone. but that could be solved by throwing the player directly into the alarm zone, so that wouldn't matter anymore. Thanks in andvance!
0
Hey,
there are three gates, and only one of it should get destroyed/opened if a unit gets close enough...
my first trigger is:
my second is
Events
Unit - Any Unit Enters within 1.0 of (Position of (Unit Gate Game 1 from Gate Game Gate Group 1))
Local Variables
Conditions
Actions
Unit - Kill (Unit Gate Game 1 from Gate Game Gate Group 1)
and it doesn't work damnit....
0
Hey guys, I am trying to embed different words/sentences into a bigger text message so for example "Now you will play (convert variable game number to text)! Are you ready??" But i am only able to give out the converted text as a message... Do i have to use scripting for things like that?(i don't even know what scripting means, where do you use it and is it necessary for a good map?)
0
Hey guys, im trying to develop my first "bigger" (means more then 3h spawning tons of units, fighting against till a lonly marine survive) project, its an remake of the good old "Takeshis Castle" map of WC3...well first 6 games are created, but they look really crappy, so i want to learn some visual effects...i was happy about an heal beam and a sound, as someone used a healthpack, but a big problem is creating a nice model for a Thor(Takeshi), which is set on fire and burns... i would be happy, if someone can tell my, how to adjust a flame or something on the head of the thor, so a blind one would possibly think,"ahhh, it really looks like i have set him on fire!" I hope you know what i mean, the data editor is killing me! Last but not least: I have used Squibs for all my visual effects, but it seems not to be the normal way, maybe you guys know a good tutorial about visualization and stuff like that. Thank you in advance!
0
Guys, youre awesome :) didn't explect those awesome knowledge, helped me a lot i will try it tomorrow, atm it works with trigger very well too, but ofc data only looks way better thank you so much!
0
Hey Guys...i've a big problem: This is my third try to create a map, where tower shoot on a fixed point, supposed to kill creeps. the terrain isn't done yet, started with data editor but my morph abilitys don't work... The Tower point should be able to morph to marine tower,zergling tower,zealot tower and ultimate tower.. i have added ult-tower and mar-tower (to abilitys and commandcard, i am able to click them and they work) but if i add zergling or zealot in ablitys and test it, the buttons for the ultimate and the marine tower are gone... its like in the first two tries, i really don't know what i am doing wrong... can you help me? (new to this, dont know how to upload, sry >.<) http://www36.zippyshare.com/v/19338250/file.html