Is their a field in the data editor that once a unit is killed x amount of resource is refunded to the player that just lost the unit? Or do I have to set up a trigger for it?
Is their a field in the data editor that once a unit is killed x amount of resource is refunded to the player that just lost the unit? Or do I have to set up a trigger for it?
there is a data effect that will restore minerals. im pretty sure of it. (just as theres one that cost minerals.)
possibly put a buff on the unit, when it does, it cast an effect for -minerals (thus adding them) not sure if you can dynamically make it refound the % of the units nrml amount, but you could manually set it at least.
Hang on, a buff on a unit? So when the unit dies the buff sets off an effect which returns the minerals? I found the effect called modify player but I don't know exactly how it would return resources to a player.
I don't believe it is a practical solution if you have many different units refunding different
amounts. You must set the amount manually if you use data.
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Is their a field in the data editor that once a unit is killed x amount of resource is refunded to the player that just lost the unit? Or do I have to set up a trigger for it?
@jangsy: Go
Use a trigger to refund some percentage of the cost of the unit.
there is a data effect that will restore minerals. im pretty sure of it. (just as theres one that cost minerals.)
possibly put a buff on the unit, when it does, it cast an effect for -minerals (thus adding them) not sure if you can dynamically make it refound the % of the units nrml amount, but you could manually set it at least.
Hang on, a buff on a unit? So when the unit dies the buff sets off an effect which returns the minerals? I found the effect called modify player but I don't know exactly how it would return resources to a player.
@jangsy: Go
I don't believe it is a practical solution if you have many different units refunding different amounts. You must set the amount manually if you use data.