Looking through the fields, the only thing that gives me ideas is Initiate Range Up on the Reaper Jump Behavior. If you set it to 0 or negative, it might cause the reaper to never try jumping up.
It might also completely ruin the pathing of the unit.
Hi Is it posible to make a mover/behaviour, that only allows jump down cliffs and prevent jump up? How would u like to make this possible?
cheers
bump
Looking through the fields, the only thing that gives me ideas is Initiate Range Up on the Reaper Jump Behavior. If you set it to 0 or negative, it might cause the reaper to never try jumping up. It might also completely ruin the pathing of the unit.
@A52BcE: Go
cant set it to negative 0-500
However:
I can set the moving speed to 0. but the problem is, there will be no error to stop the jump action. So the unit will be sit there forever.
Even the Mover-timeout dont help :(
Can you set a validator somewhere that compares cliff levels and only allows lower ones?
I tried but it is the smal detail that make me unhappy.
I made 1 buff behaviour for periodic check. but the problem is i don't know how to make that behaviour check the movement vector.
I mean i need 2 point to compare the origin and the target point. How do the behaviour know i want it compare this 2 point of the abil move?