I have a feeling this question has been posted before but my search turned up nothing.
I've added the Marine's Gauss Rifle weapon to the Murloc Marine, but the problem is that the model doesn't have a weapon attach point, so the muzzle flash appears in the "Center" of the model. To fix this I'm trying to attach the effect instead to the "Target" point which is still in the center, but it follows the aim of the gun so it should work. I just need to offset it to reach the end of the gun and it should look okay.
I can reattach it to the "Target" point but I haven't found how to offset it, so any help would be appreciated.
I posted a similar question twice but nobody answered.
I have Raynor and change weapon to Burst Laser but the Laser Launch are coming out from Raynor's chest, not from the tip of his gun. It's just a matter of offset adjust somewhere
in animation. I still couldnt find it. Please mess around with the animation settings offset and Ill do the same when I get home and post it. Thank you
Open the weapon via data editor,
select weapon attack actor,
click attachment tab,
scroll all the way down,
on the Launch Attachment quesry section,
change fallback to weapon.
Thanks, I looked already for this field but couldn't find it, but looked harder once you suggested it. The field is actually "Launch Site Ops" instead of "Operations" as you'd think.
I have a feeling this question has been posted before but my search turned up nothing.
I've added the Marine's Gauss Rifle weapon to the Murloc Marine, but the problem is that the model doesn't have a weapon attach point, so the muzzle flash appears in the "Center" of the model. To fix this I'm trying to attach the effect instead to the "Target" point which is still in the center, but it follows the aim of the gun so it should work. I just need to offset it to reach the end of the gun and it should look okay.
I can reattach it to the "Target" point but I haven't found how to offset it, so any help would be appreciated.
@ubermikeleet: Go
I posted a similar question twice but nobody answered.
I have Raynor and change weapon to Burst Laser but the Laser Launch are coming out from Raynor's chest, not from the tip of his gun. It's just a matter of offset adjust somewhere in animation. I still couldnt find it. Please mess around with the animation settings offset and Ill do the same when I get home and post it. Thank you
Make a Site Operation (Local Offset) actor.
Add it to the "Launch Site Operations" field.
Problem solve,
Open the weapon via data editor, select weapon attack actor, click attachment tab, scroll all the way down, on the Launch Attachment quesry section, change fallback to weapon.
:)
@RileyStarcraft: Go
Thanks, I looked already for this field but couldn't find it, but looked harder once you suggested it. The field is actually "Launch Site Ops" instead of "Operations" as you'd think.
@jerberson12: Go
The problem is that the Murloc Marine doesn't have a weapon attachment point.
This means that you'll have to use an existing attachment point and operate on it like Riley is saying.
@VulfeSC: Go
Yes, that's what I was aiming to do from the beginning, but I couldn't find the Site Op field because it was named differently than usual ;P