I've put a few gates in my map, but when they're closed units can still move through them. How can I make sure that when they gates are closed units can move through them either.
I am having the same problem i tried changing the pathing of the gate because i noticed that they wont walk through the middle only the sides, that works great... until you open and close the gate then it starts to move out of place :|
As far as I could find you cant setup collisions for doodads, Im not sure though, so you should setup the unit collision. But I'll have a look into it again. Im starting to understand more and more about the data editor :).
I've put a few gates in my map, but when they're closed units can still move through them. How can I make sure that when they gates are closed units can move through them either.
I am having the same problem i tried changing the pathing of the gate because i noticed that they wont walk through the middle only the sides, that works great... until you open and close the gate then it starts to move out of place :|
As far as I could find you cant setup collisions for doodads, Im not sure though, so you should setup the unit collision. But I'll have a look into it again. Im starting to understand more and more about the data editor :).
I think most people have been creating/destroying pathing blockers to do this.