I am sure there is a limit but it can handle at least thousands if not more. Since Data doesn't take much space I wouldn't be surprised if the limitation is only from hitting the map size limit. Note that when you have a lot of Data though the editor will lag quite a bit.
While the editor can hold what I would consider an "endless" number of skills, your computer may not be up to the task. The more data objects you link, the more lag it will cause when sorting through them. The more data you have, the longer it will take the data module to load.
there is a hardcap of skills a unit can have, being 32. You can get around this using triggers though (I currently have a system which uses upgrades to switch icons, tooltips, hotkeys, energy costs, cooldowns, effects, ect).
You can add abilities into a dependency file as well, which will help you if the map size limit is an issue.
Ok thank you that sounds good. I planed to create a Map with a big mass of Skills based on a RPG that i played.
There are several 100 Skills. Its a utopistic idea :)
But you are right, i dont know how slow the editor would be if i create so much skills.
Good morning,
is there a limit of skills that the edtior can handle?
I am sure there is a limit but it can handle at least thousands if not more. Since Data doesn't take much space I wouldn't be surprised if the limitation is only from hitting the map size limit. Note that when you have a lot of Data though the editor will lag quite a bit.
While the editor can hold what I would consider an "endless" number of skills, your computer may not be up to the task. The more data objects you link, the more lag it will cause when sorting through them. The more data you have, the longer it will take the data module to load.
there is a hardcap of skills a unit can have, being 32. You can get around this using triggers though (I currently have a system which uses upgrades to switch icons, tooltips, hotkeys, energy costs, cooldowns, effects, ect).
You can add abilities into a dependency file as well, which will help you if the map size limit is an issue.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Ok thank you that sounds good. I planed to create a Map with a big mass of Skills based on a RPG that i played. There are several 100 Skills. Its a utopistic idea :)
But you are right, i dont know how slow the editor would be if i create so much skills.