Hello! I had run into a bit of a problem trying to create an ability. So I have a cannon blasting away, and made an ability based off of psi storm (that only runs once not 4 times) to make the big explosions. The gun that I am using makes the big boom sound, but getting further away, I realized that the large terran explosion actor that i had being created at the effect target point was not making any sounds.
I was curious how exactly within data I would play a sound at the target effect point. I looked through events for a while and I feel like I am missing something. The explosion is kind of boring without a big boom to go with it :)
Oh and a quick note, it plays the sound only when a unit is hit by the damage effect, but when I cast the ability and hit nothing it does not play the explosion sound. A quick example map with one custom ability is usually the most helpful for these things, or an explanation of what data needs to be modified to achieve this effect.
Thank you for your time if you can help, or lead me to a link that may help!
It "sounds" to me like your sound is linked to the damage affect, rather than the cast or search part of the skill. This means that when the damage is dealt, it will play the sound (should it hit 100 targets, it will play the sound 100 times).
In the events for it, change the event from affect-damage to affect-search, using the search for your AoE damage as the basis. This will cause the sound to come from the center of the explosion whether anything is struck or not.
you can also attach the sound to the ability, the "point" or "target" of the ability when it is cast. However, chances are the sound may play a little sooner; actually starting before the animation starts. Depending on your animations though, it may not be noticeable at all.
Like GlornII said you are probably linking the sound to the damage effect instead of the search area effect of your ability. If you have it setup correctly and it still isn't working then go into actor events and do the following:
Effect.(Your Search Area Effect For The Ability).Start
(Add Term) At Effect
Create
(The middle part is the term (At) then scroll down the list to the Effect option)
Thanks for your replies, I will try your suggestions and then report back when I am able to. It is just difficult to find the correct field to modify at times.
I was able to find the Effect, at effect, create btw, but thanks for confirming my method.
Hello! I had run into a bit of a problem trying to create an ability. So I have a cannon blasting away, and made an ability based off of psi storm (that only runs once not 4 times) to make the big explosions. The gun that I am using makes the big boom sound, but getting further away, I realized that the large terran explosion actor that i had being created at the effect target point was not making any sounds.
I was curious how exactly within data I would play a sound at the target effect point. I looked through events for a while and I feel like I am missing something. The explosion is kind of boring without a big boom to go with it :)
Oh and a quick note, it plays the sound only when a unit is hit by the damage effect, but when I cast the ability and hit nothing it does not play the explosion sound. A quick example map with one custom ability is usually the most helpful for these things, or an explanation of what data needs to be modified to achieve this effect.
Thank you for your time if you can help, or lead me to a link that may help!
It "sounds" to me like your sound is linked to the damage affect, rather than the cast or search part of the skill. This means that when the damage is dealt, it will play the sound (should it hit 100 targets, it will play the sound 100 times).
In the events for it, change the event from affect-damage to affect-search, using the search for your AoE damage as the basis. This will cause the sound to come from the center of the explosion whether anything is struck or not.
you can also attach the sound to the ability, the "point" or "target" of the ability when it is cast. However, chances are the sound may play a little sooner; actually starting before the animation starts. Depending on your animations though, it may not be noticeable at all.
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Like GlornII said you are probably linking the sound to the damage effect instead of the search area effect of your ability. If you have it setup correctly and it still isn't working then go into actor events and do the following:
Effect.(Your Search Area Effect For The Ability).Start
(Add Term) At Effect
Create
(The middle part is the term (At) then scroll down the list to the Effect option)
Thanks for your replies, I will try your suggestions and then report back when I am able to. It is just difficult to find the correct field to modify at times.
I was able to find the Effect, at effect, create btw, but thanks for confirming my method.
I was a durp and forgot that you can make sounds actors, so I just made another actor that was a sound and created it at the effect point, thanks!