So, I did use search, and I found the exact thing, but unfortunately, the user the posted a fix, his link was bad to the fix. I looked at the rest of the search, and couldn't really find anything.
How can I have a unit that has more then 4 command card sub menus? Is it even possible?
Sorry that wasn't clear, if you are overriding the SCV data in a mod you will have to use the index= syntax. I updated my post to include that - definitely works, just tested it.
So, I did use search, and I found the exact thing, but unfortunately, the user the posted a fix, his link was bad to the fix. I looked at the rest of the search, and couldn't really find anything.
How can I have a unit that has more then 4 command card sub menus? Is it even possible?
Thanks!
At this current time sadly you cannot have a unit with more than 4 command card menus.
Read the wiki. I tried using raw data and the answer is 100% no.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sure you can, just edit the Unit XML. For example here is the SCV with 6 cards.
Hmm that is a new feature. Would like to know if it works ingame. Can you also get the Itterate Transport effect to work with that?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Doesn't seem to work at all ingame, at least for me.
Sorry that wasn't clear, if you are overriding the SCV data in a mod you will have to use the index= syntax. I updated my post to include that - definitely works, just tested it.
You are right. Pretty unusual for the galaxy editor to not represent the engine limit.
€ Limit seems to be >16 cards ;)
€€ apparently, this was well-known since beta, but I wasn't aware of it.
Really? Before the patch I had tried to create a unit with more than 4 command cards using raw data and failed.
Still would like to know if this approach could cure the Itterate Transport effect
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Great! This is very interesting I was running on some organization problems I may use more than 4 command cards to solve them.
Sorry for the late response, had a few computer issues. Thanks for the responses guys, I will definitely try that out!