I set the damage effect to 0 of marauder punisher grenade so that only the slow behavior can be noticed. I tried shooting but nothing happens, the target unit does not slow down. I even adjust the movement multiplier to 0.01 but still.
I just want to verify that this behavior works so that i can add this to my custom weapon.
Marauder - Punisher Grenades settings are all default, except that I changed the damage to zero so that it does not kill unit, instead only the slow behavior will be applied to the target.
I am using a trigger that makes a marauder issue order attack unit and shoots punisher grenade but the effect "slow" is not being applied to the target
Thanks anyway, but i just fixed it with a better idea.
instead of slow, i just add a behavior that will disable attack and move which is better for my game play.
Overall Result: I just made a new weapon called "Parashock Cannon" that will disable a unit from attacking and moving instead of killing it, and uses
the Phase Disruptor models and sounds.
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Hi,
I set the damage effect to 0 of marauder punisher grenade so that only the slow behavior can be noticed. I tried shooting but nothing happens, the target unit does not slow down. I even adjust the movement multiplier to 0.01 but still.
I just want to verify that this behavior works so that i can add this to my custom weapon.
@jerberson12: Go
How are you using it? I've used the slow ability successfully
@plagelpuss: Go
Marauder - Punisher Grenades settings are all default, except that I changed the damage to zero so that it does not kill unit, instead only the slow behavior will be applied to the target.
I am using a trigger that makes a marauder issue order attack unit and shoots punisher grenade but the effect "slow" is not being applied to the target
Probably because you don't have the upgrade. Marauders don't slow their targets without the upgrade.
@jerberson12: Go
to me it sounds like you dont have the upgrade trained what if you add this line to before you issue the order to attack
Tech Tree - Add 1 to Marauder - Concussive Shells upgrade for player 1
by creating a new action and using "add upgrade level for player"
be careful to choice the player your marauder is set to
Thanks anyway, but i just fixed it with a better idea.
instead of slow, i just add a behavior that will disable attack and move which is better for my game play.
Overall Result: I just made a new weapon called "Parashock Cannon" that will disable a unit from attacking and moving instead of killing it, and uses the Phase Disruptor models and sounds.