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@Eijsvogel: Go
If you start a new project and add the the campaign dependency, you can look at the auto refinery and copy the behaviors. You can in theory just add the dependency to your current project but I have had some issue with that.
@jerberson12: Go
to me it sounds like you dont have the upgrade trained what if you add this line to before you issue the order to attack
Tech Tree - Add 1 to Marauder - Concussive Shells upgrade for player 1
by creating a new action and using "add upgrade level for player"
be careful to choice the player your marauder is set to
How are you using it? I've used the slow ability successfully
@RileyStarcraft: Go
I don't understand why they allow you to update a units life, shields, and energy via unit property but armor is treated differently.
Can you set the unit stats "Life Armor" and "Life Armor Level" via an action?
0
@Eijsvogel: Go
If you start a new project and add the the campaign dependency, you can look at the auto refinery and copy the behaviors. You can in theory just add the dependency to your current project but I have had some issue with that.
0
@jerberson12: Go
to me it sounds like you dont have the upgrade trained what if you add this line to before you issue the order to attack
Tech Tree - Add 1 to Marauder - Concussive Shells upgrade for player 1
by creating a new action and using "add upgrade level for player"
be careful to choice the player your marauder is set to
0
@jerberson12: Go
How are you using it? I've used the slow ability successfully
0
@RileyStarcraft: Go
I don't understand why they allow you to update a units life, shields, and energy via unit property but armor is treated differently.
0
Can you set the unit stats "Life Armor" and "Life Armor Level" via an action?