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Hello mapster.
I am currently making custom hero and trying to remove the raynor flashlight from the unit.
Any help would be great.
Thank you in advance.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
in assets (somewhere, i use it too) there is a raynor model with removed lights. it's part of the model.
Can you please be more specific.
@EDHRIANO: Go
assets from sc2mapsters http://www.sc2mapster.com/assets/marine-gunner-and-sniper/
Oh I am already replacing raynor model with Kira han from here :
http://www.sc2mapster.com/assets/heroes-starcraft/files/2-mira-han/
So does that mean the flash light not removable?
get blender, then the m3 blender plugin, import the model, remove the light, export again
I was hopping to avoid that and do it with the editing the behavior or something.
But thank you for the answer.
Hello mapster.
I am currently making custom hero and trying to remove the raynor flashlight from the unit.
Any help would be great.
Thank you in advance.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
in assets (somewhere, i use it too) there is a raynor model with removed lights. it's part of the model.
Can you please be more specific.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
assets from sc2mapsters http://www.sc2mapster.com/assets/marine-gunner-and-sniper/
Oh I am already replacing raynor model with Kira han from here :
http://www.sc2mapster.com/assets/heroes-starcraft/files/2-mira-han/
So does that mean the flash light not removable?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
get blender, then the m3 blender plugin, import the model, remove the light, export again
I was hopping to avoid that and do it with the editing the behavior or something.
But thank you for the answer.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice