Hi guys
I'm now making RPG-map. I want character who has 2-type ability set. It likes dual-trait set of WoW
I want thing is...
If one character click the <Offend Mode>abil, the character's abil is cahanged to offensive abil.
If the cahracter click the <Deffend Mode>abil, the character's abil is changed to deffensive abil.
It likes siege tank that has <tank mode>,<siege mode>. so i found that from data, and studied that. it has abil of metamorphosis.
but it requires other unit. -seige tank-, - seige tank(siege mode)-
I don't want other unit because it's not necessary that change model. and it requires unit copy, and it is plexible
I want is that without unit of other mode, just abil set change
There are really quite a few ways to go about that one, and it really depends on what you want to do with the unit.
The easiest route would probably be to use two different command cards for each of your ability modes.
Create two new buttons for offensive mode and defensive mode.
In the command card, set offensive mode to be a submenu button, which brings you to another command card
Recreate all the move buttons in the new command card, and use the defensive mode button to 'cancel submenu'
Make sure you put sticky submenu on so that the command card stays there when you don't touch your unit.
This is easy to set up, but has a lot of limitations. You can't have state specific buffs, and you would transfer
between the two modes instantly. Really only useful for a micro heavy battlemage type game, or something.
What would be harder, is to set up a pair of abilities with mutually exclusive command requirements.
When one mode is enabled, it disables all of the commands for the other mode, and vise versa.
I've included an example map. The easy method was done with a high templar, and the more difficult
one was done with a ghost. I edited it's Hold Fire/Weapons Free toggle modes to Offensive/Defensive.
In Defensive mode, the ghost can cloak, run faster and heal, but not attack. (All done by editing his hold fire behaviors)
In Offensive mode, the ghost can attack, use snipe and emp, but he's normal running speed and doesn't heal himself.
There's also a linked cooldown between the two abilities so they can't be changed instantly.
If you want to use one command card you could use a Behavior ability to add/remove a counter buff that hides the buttons for all the abilities of one sort and reaveals those of the other using Show of the requirements.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Not really just is a requirement count behavior completed at unit equal to constant of 1 or not equal for the other set in the show part of the requirement and set all the buttons to restricted.
Hi guys I'm now making RPG-map. I want character who has 2-type ability set. It likes dual-trait set of WoW
I want thing is... If one character click the <Offend Mode>abil, the character's abil is cahanged to offensive abil. If the cahracter click the <Deffend Mode>abil, the character's abil is changed to deffensive abil.
It likes siege tank that has <tank mode>,<siege mode>. so i found that from data, and studied that. it has abil of metamorphosis. but it requires other unit. -seige tank-, - seige tank(siege mode)- I don't want other unit because it's not necessary that change model. and it requires unit copy, and it is plexible I want is that without unit of other mode, just abil set change
Plz....help me!
Make another unit with identical stats and the same model, then morph them back and forth.
@shardfenix: Go
There are really quite a few ways to go about that one, and it really depends on what you want to do with the unit.
The easiest route would probably be to use two different command cards for each of your ability modes.
Make sure you put sticky submenu on so that the command card stays there when you don't touch your unit.
This is easy to set up, but has a lot of limitations. You can't have state specific buffs, and you would transfer between the two modes instantly. Really only useful for a micro heavy battlemage type game, or something.
What would be harder, is to set up a pair of abilities with mutually exclusive command requirements. When one mode is enabled, it disables all of the commands for the other mode, and vise versa.
I've included an example map. The easy method was done with a high templar, and the more difficult one was done with a ghost. I edited it's Hold Fire/Weapons Free toggle modes to Offensive/Defensive.
In Defensive mode, the ghost can cloak, run faster and heal, but not attack. (All done by editing his hold fire behaviors) In Offensive mode, the ghost can attack, use snipe and emp, but he's normal running speed and doesn't heal himself. There's also a linked cooldown between the two abilities so they can't be changed instantly.
If you want to use one command card you could use a Behavior ability to add/remove a counter buff that hides the buttons for all the abilities of one sort and reaveals those of the other using Show of the requirements.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@ShuckBeam: Go
Thanks! I want ghost style mode change.
but...ha... it is difficult :)
Well, just look at the changes I made in the data editor to see how to do it.
Not really just is a requirement count behavior completed at unit equal to constant of 1 or not equal for the other set in the show part of the requirement and set all the buttons to restricted.
Tomorrow I might make a demo map to show you.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@ShuckBeam: Go
I got it! ha... thanks~ :)
@DrSuperEvil: Go
thanks! it will be grate help to me
Ok small delay but I am working on it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg