I've created a unit (model + actor + unit), and all range attacks towards my unit from other units come to the unit's foot. And damage effects like blood plays at foots too, not at the center of its body. What and where should I change in my unit to raise point of attacks and effects to the center of its boty?
When I change zealot's model to my model, units start to attack his foots too. So, seems like the problem is about attach points. But still I don't know, what to change to returne "attackable point" top the chest.
I've created a unit (model + actor + unit), and all range attacks towards my unit from other units come to the unit's foot. And damage effects like blood plays at foots too, not at the center of its body. What and where should I change in my unit to raise point of attacks and effects to the center of its boty?
there is a picture:
UPD:
When I change zealot's model to my model, units start to attack his foots too. So, seems like the problem is about attach points. But still I don't know, what to change to returne "attackable point" top the chest.
I believe you can fix this under the model used by the unit in the Attachment Properties fields eg. the colossus model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Oh yeah, fixed. Thanx!