I've recently started using the SC2 Map Editor, after having tried in a while back and being put off the complexity.
I've stuck at it a bit longer. Using OneTwo's tutorials as a guide for many of the things I've been playing around with.
First I created a custom hero (Marine), set up some spawns and tried using veteracy and attributes.
This seems to have been successful. So I tried this again with the Combat Engineer. With the end goal of getting to the point where
I could make use of OneTwo's Hero Selector tutorial. Took a bit longer to get up and running, but seems to be successful.
Motivated my the successes so far I decided try and make a Medic hero, (to fulfill the DPS, Support, Builder) roles I had planned for my map.
So once more I created a hero based it off the Medic unit. This posed a new problem for me. There was no attack.
After some research on Google, I discovered this was linked to Weapons and their effects. So I copied a working affect from the core game, and made a duplicate weapon. Associated the two and gave it to the Medic. This is what I understood as needed to be done to get it working. However, I discovered my Medic was still unable to attack. So I mucked around with the Editor some more, pretty much googling, and mimicking more effect settings and so forth of a working weapon. After much trial and error. I seem to have got this working, although now that I've tried so many permutations of settings I don't know which one fixed it. (very frustrating). However I am at least able to make progress now. (After a total of 5h) Yay!
Upon trying to reverse some of my changes to identify the solution I had stumbled across. I noticed that my Medic's Armor tool-tip is displayed before the weapon that I've finally got to work.
I assumed this was somehow linked to UI priority, but have been unable to find any conclusive information from my Googling (no doubt using the wrong keywords). Furthermore as everybody seems to copy a Unit already with an attack when creating custom units (not that I can blame them after all this lol). I was hoping some kind soul, could perhaps enlighten me as to why this happening. Or point me in the direction of a relevant tutorial that can provide the answers I seek?
If you are feeling especially generous, an explanation on how link a weapon to a non-weapon unit would be mighty appreciated. As I've been unable to replicate my random success in this. Clearly my understanding on this topic is lacking, and I'd like to iron out my fundamentals before I tackle tougher subjects. i.e. Abilities.
As I work on a help desk I appreciate that more information dramatically helps the troubleshooting process. As such the link below points to my Dropbox location with a copy of my map in it's current state:
too lazy to open the map.
some questions:
did you add the ability "attack" to your medic?
did you link an action actor for the attack as other units have?
did you add the needed events + actions inside the unit actor?
which weapon did you duplicate and add to your medic?
Thanks for the feedback, I had planned to go through all the suggestions. However, you hit the nail on the head, with the attack ability. I didn't realize this was a requirement for the basic attack to actually operate, I thought it was just do manually targeting.
Hi All,
I've recently started using the SC2 Map Editor, after having tried in a while back and being put off the complexity. I've stuck at it a bit longer. Using OneTwo's tutorials as a guide for many of the things I've been playing around with. First I created a custom hero (Marine), set up some spawns and tried using veteracy and attributes. This seems to have been successful. So I tried this again with the Combat Engineer. With the end goal of getting to the point where I could make use of OneTwo's Hero Selector tutorial. Took a bit longer to get up and running, but seems to be successful. Motivated my the successes so far I decided try and make a Medic hero, (to fulfill the DPS, Support, Builder) roles I had planned for my map. So once more I created a hero based it off the Medic unit. This posed a new problem for me. There was no attack. After some research on Google, I discovered this was linked to Weapons and their effects. So I copied a working affect from the core game, and made a duplicate weapon. Associated the two and gave it to the Medic. This is what I understood as needed to be done to get it working. However, I discovered my Medic was still unable to attack. So I mucked around with the Editor some more, pretty much googling, and mimicking more effect settings and so forth of a working weapon. After much trial and error. I seem to have got this working, although now that I've tried so many permutations of settings I don't know which one fixed it. (very frustrating). However I am at least able to make progress now. (After a total of 5h) Yay!
Upon trying to reverse some of my changes to identify the solution I had stumbled across. I noticed that my Medic's Armor tool-tip is displayed before the weapon that I've finally got to work. I assumed this was somehow linked to UI priority, but have been unable to find any conclusive information from my Googling (no doubt using the wrong keywords). Furthermore as everybody seems to copy a Unit already with an attack when creating custom units (not that I can blame them after all this lol). I was hoping some kind soul, could perhaps enlighten me as to why this happening. Or point me in the direction of a relevant tutorial that can provide the answers I seek?
If you are feeling especially generous, an explanation on how link a weapon to a non-weapon unit would be mighty appreciated. As I've been unable to replicate my random success in this. Clearly my understanding on this topic is lacking, and I'd like to iron out my fundamentals before I tackle tougher subjects. i.e. Abilities.
As I work on a help desk I appreciate that more information dramatically helps the troubleshooting process. As such the link below points to my Dropbox location with a copy of my map in it's current state:
Marine Survival Map v0.1
Thanks in advance for any feedback.
Tim
too lazy to open the map.
some questions:
did you add the ability "attack" to your medic?
did you link an action actor for the attack as other units have?
did you add the needed events + actions inside the unit actor?
which weapon did you duplicate and add to your medic?
@FunkyUserName: Go
Thanks for the feedback, I had planned to go through all the suggestions. However, you hit the nail on the head, with the attack ability. I didn't realize this was a requirement for the basic attack to actually operate, I thought it was just do manually targeting.
@TimCheong: Go
i was about 80% sure that this is the problem :D
thx for the like and one more thing, no1 likes reading through a wall of text.