I'm about to finish a big game project in the editor which I have worked on for more than two months. I left with a few problems that holds me from publishing the game and which I will be very glad to get help in order to solve them:
1) I modified an ability that based on "guardian shield", the problem is that each time the shield touches a unit on the map it activate the ability sound.
2) One of the zerg ground units not entirelly disappear after it died and part of it left on the map.
3) The ability "Hyperion - repair" repairing the unit too fast.
4) Change model color which doesn't have an actor of its own (like death model or part of ability model)
1) Odds are your shield applies a buff to units within it and that is being used to create a sound actor when applied.
2) Add an event to destroy the actor if orphaned or have some timer + validate unit term based self destruct.
3) Then adjust the amount healed per tick on the RegenB behaviour.
4) All visuals have an actor. Ability models are a Model type actor as for death models they use a Model type actor set under the Combat: Death Actor Model field of the Unit type actor. Just use a Set Tint Color event action in those actors.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
For the first one I need more detail as to how your shield is set up. I assume it uses a buff or persistent to use a periodic Search Area effect that then has an Apply behaviour effect add a Buff behaviour that has a duration just longer than the period of the applying buff/effect. There is then a Model type actor that is created when the buff is applied to the unit using a Behavior.xxx.On event giving units within the shield some sort of visual? Else the Sound type actor could be created directly by the buff being applied.
Use the object explorer to find any actors associated with the buff the shield applies to units within it.
For your second problem it is again a lack of info that you need to give me.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Problems solved!!! I started over and deleted all the copied files and what eventually fixed the problem is to create the sound actor again.
Now another problem pop up (I hope it will be the last) with the green circle around the unit (when selecting it), it need to be a little bit lower so it will not cover the unit.
It supposed to be an easy solution.
Thanks again for your help! (-:
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm about to finish a big game project in the editor which I have worked on for more than two months. I left with a few problems that holds me from publishing the game and which I will be very glad to get help in order to solve them:
1) I modified an ability that based on "guardian shield", the problem is that each time the shield touches a unit on the map it activate the ability sound.
2) One of the zerg ground units not entirelly disappear after it died and part of it left on the map.
3) The ability "Hyperion - repair" repairing the unit too fast.
4) Change model color which doesn't have an actor of its own (like death model or part of ability model)
Any help will be very appreciated!
1) Odds are your shield applies a buff to units within it and that is being used to create a sound actor when applied.
2) Add an event to destroy the actor if orphaned or have some timer + validate unit term based self destruct.
3) Then adjust the amount healed per tick on the RegenB behaviour.
4) All visuals have an actor. Ability models are a Model type actor as for death models they use a Model type actor set under the Combat: Death Actor Model field of the Unit type actor. Just use a Set Tint Color event action in those actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I solved two of the problems with your help, thanks dude! (-:
I didn't succeed to figure out what to do with the two first solutions you wrote. Can you be more detailed and give me the steps on how to do it?
For the first one I need more detail as to how your shield is set up. I assume it uses a buff or persistent to use a periodic Search Area effect that then has an Apply behaviour effect add a Buff behaviour that has a duration just longer than the period of the applying buff/effect. There is then a Model type actor that is created when the buff is applied to the unit using a Behavior.xxx.On event giving units within the shield some sort of visual? Else the Sound type actor could be created directly by the buff being applied.
Use the object explorer to find any actors associated with the buff the shield applies to units within it.
For your second problem it is again a lack of info that you need to give me.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I attached for you screen captures of all the actors of the ability and all what associated with them + their events.
Fore the second problem, I think I'm close to fix it. I will let you know if not.
You are using model events to create sound actors seriously? Just make the model play the sounds directly.
With what I have seen it seems each time the animation loop resets it is triggering the one model event again causing the sound actor to be created.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Problems solved!!! I started over and deleted all the copied files and what eventually fixed the problem is to create the sound actor again.
Now another problem pop up (I hope it will be the last) with the green circle around the unit (when selecting it), it need to be a little bit lower so it will not cover the unit. It supposed to be an easy solution.
Thanks again for your help! (-: