I know I come here a lot, but I just have to know if the stuff I'm trying to do are possible.
I made a hook ability, the ability should launch a missile which searches for targets and then launches them back to the caster, the missile itself should return with any unit it launches back or if it reaches maximum range. Everything works, except, the missile doesn't know when it has hit something, so it deals the damage then goes to the maximum range of the ability and then returns to the caster. The usual workaround to this is to kill the missile, but I can't do that because I need the missile to return to the caster. The missile also attaches a beam actor so making another missile which fires back might not be possible. So in short, I need a workaround for the missile to return to the caster when it hits a unit (it is a beam).
It is not very clear to me what you want, my suggestion is just look at the abduct ability of the Viper unit then alter it to your wishes.
Thing is, it's a skillshot (linear), I got the pull to work and everything, just I need it to come back when the missile "hits" the unit (applies set from search effect).
Hi,
I know I come here a lot, but I just have to know if the stuff I'm trying to do are possible.
I made a hook ability, the ability should launch a missile which searches for targets and then launches them back to the caster, the missile itself should return with any unit it launches back or if it reaches maximum range. Everything works, except, the missile doesn't know when it has hit something, so it deals the damage then goes to the maximum range of the ability and then returns to the caster. The usual workaround to this is to kill the missile, but I can't do that because I need the missile to return to the caster. The missile also attaches a beam actor so making another missile which fires back might not be possible. So in short, I need a workaround for the missile to return to the caster when it hits a unit (it is a beam).
Anyone know if this is possible?
@Necromoni: Go
It is not very clear to me what you want, my suggestion is just look at the abduct ability of the Viper unit then alter it to your wishes.
@Rijst: Go
First post + Join date = o-O
Thing is, it's a skillshot (linear), I got the pull to work and everything, just I need it to come back when the missile "hits" the unit (applies set from search effect).
I suggest using a redirect missile effect on the missile to make it go back to the caster. Fiddle with that for a bit.
Killing the missile and recreating a new one is possible, you would just have to create the beam again.
Yeah, I got it to work by doing that, only,I just saw your post :O.
I killed the missile then made the beam attach to target while shooting back another missile. Thanks for the help.