I can't believe it, it really was because some "collision check" behavior that was on the unit and caused this.
Thank you so much guys, you really really helped me! (-:
I added a custom air unit to my game which from some reason sometimes get damaged while moving or while moving over buildings (I'm not sure) without encounter any units. I have no idea why it is happening and I will be very glad if someone will be able to tell me...
I'm very very appreciate your detailed explanation, unfortunetely non of the methods helped me... The time start reseting after I building new structure (which the ability is on it), the behavior setted to the setting you said, but didn't give me any change, I have no clue how to do it with the requirement, I didn't find a guide neither on Wiki or here and I even tried your last suggest with the setups with no clue on how to do it. Because my lack of knowledge in the editor, without a very delaied step by step guid it will be very hard for me to understand what to do and how to do it.
I don't have a day/night trigger, but I saw a guide on it. I can follow this guide If you will give me the steps on how to proceed from there with the enabling tech which I will be able to use after it.
Hi guys, I'm trying to add the Drop Pods Kerrigen's ability to the hatchery. I copied the ability and added it to the hatchery, but in the test when I'm trying to activate it on any area, I'm getting the following error: "Can't turn toward target". Does anybody know what I need to do to make the ability work?
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I can't believe it, it really was because some "collision check" behavior that was on the unit and caused this. Thank you so much guys, you really really helped me! (-:
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I added a custom air unit to my game which from some reason sometimes get damaged while moving or while moving over buildings (I'm not sure) without encounter any units. I have no idea why it is happening and I will be very glad if someone will be able to tell me...
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Can you upload a map with this triggers? It will be much easier for me...
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@Downsizer: Go
It could be a good solution, I just need to know how to EXACTLY do it...
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@Photoloss: Go
I'm very very appreciate your detailed explanation, unfortunetely non of the methods helped me... The time start reseting after I building new structure (which the ability is on it), the behavior setted to the setting you said, but didn't give me any change, I have no clue how to do it with the requirement, I didn't find a guide neither on Wiki or here and I even tried your last suggest with the setups with no clue on how to do it. Because my lack of knowledge in the editor, without a very delaied step by step guid it will be very hard for me to understand what to do and how to do it.
About what you asked: No it haven't.
@DrSuperEvil: Go
I don't have a day/night trigger, but I saw a guide on it. I can follow this guide If you will give me the steps on how to proceed from there with the enabling tech which I will be able to use after it.
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@FunkyUserName: Go
I have no idea on how to do that. I will very appreciate if you will able to give me a detailed steps on how to do that (with the behavior).
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@DrSuperEvil: Go
Found it! Thanks dude...
One more thing I need to know is how to make an ability (or button) to work only in late game time (for example: after 20 min)?
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@DrSuperEvil: Go
I checked and didn't found somthing that mention supply... any other suggestions?
One more thing I need to know is how to make an ability (or button) to work only in late game time (for example: after 20 min)?
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Found it! it was on K5 Drop Pod Roach/Zergling > Spawn Count. Thank for the help.
I almost done with the ability, I just need to know how to make the spawned units to take supply space when the ability is launched
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Problem fixed! Thank you so much guys! Another thing I need to know now please is how to change the number of units that will hatch from each pod?
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Hi guys, I'm trying to add the Drop Pods Kerrigen's ability to the hatchery. I copied the ability and added it to the hatchery, but in the test when I'm trying to activate it on any area, I'm getting the following error: "Can't turn toward target". Does anybody know what I need to do to make the ability work?
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If I make the extension mod Private and the map Public (Locked), there will be a way to players to use my mod when I'm not hosting it?
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Anyone?
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I know, but I don't want my maps will be available for use of other players... and I think the extension mod do so..
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@Spoolofwhool: Go
I want to, but I don't know how...