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Is there a way to prevent a unit from attacking for x seconds after spawn? For example:
Unit spawns 5 seconds pass Unit can now attack as normal
I have tried messing with the random delay fields, but they didn't do much. :/
you could add a buff to a new unit that last 5 seconds, that sets the unit to flee rather than offensive upon creating?
about the only data editor way I can think of doing it without triggers
@nevjmac: Go
I will try this and get back to you, friend.
EDIT: I actually discovered there was a weapon disable option. I just disable the weapon for a few seconds. :)
Is there a way to prevent a unit from attacking for x seconds after spawn? For example:
Unit spawns 5 seconds pass Unit can now attack as normal
I have tried messing with the random delay fields, but they didn't do much. :/
you could add a buff to a new unit that last 5 seconds, that sets the unit to flee rather than offensive upon creating?
about the only data editor way I can think of doing it without triggers
@nevjmac: Go
I will try this and get back to you, friend.
EDIT: I actually discovered there was a weapon disable option. I just disable the weapon for a few seconds. :)